
Lead one of the three warring factions to victory as one of three brothers; Jonus, Stefan or Diego. Only one faction will stand above the rest in the end; Mil-Agro, Rimtech or Neuropa. The Hedoth technology will decide the course of the war, in particular the end.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
15 years ago i was a awkward teenager with a pc and this was one of my favorites. The graphics and the music haven't aged well and the resolution is "not very good". But the gameplay is still solid. One of my favorite memories is with one of the final missions of Rimtech. My base was being bombed faster than i could build defences. The only choice i had was to go underground, literally. I moved all my units underground and build my base underground, safe from the bombers, sending out tanks to conquer the tunnels and caves. After becoming king of the underground i started planning to retake the surface, occasionally sending out scouting parties to find soft spots. My factories were churning out mech parts in massive numbers, pilots prepared for combat. And then i rose again from the ashes and from underground, flooding the surface with elevators and tanks, providing cover for the constr
This game absolutly needs a Remake/Remaster/2. Part! It's one of my all-time favorite PC Games from my Childhood. Graphics are okayish, but the interface realy suffers from high resolutions :( Constructing combots and sending them to battle others is still enjoyable after 18 years.
It's not a Remake. It's not a Remaster. It's pretty much exactly the Game from back in the day. Of course many of us that loved the Game when they were younger, googled once a year on how to get this Game to work on Win 7-10 but decided to let the past die since it was only working 5% of the Time including a huge hustle. Thank God i saw it coming to Steam when i conducted my once-in-a-year research on its topic.
I remember seeing this in the store in 2002 and it was like $5 bucks. And sure I got the look from my mom, but it was cheap so she accepted. Came home from summer camp following months, tried it and from the intro cutscene, I was sold. The campaign is set on 3 factions led by 3 brothers. They all at first were in Rimtech, surveying the area when they discovered an abandoned assembly. The youngest went to investigate when things go wrong. In the end they made it and the youngest had an ancient artifact equipped with him. The oldest wanted to take it back to RimTech for a bonus, but the youngest wanted to take it to Neuropa so he could be set for life. They fought for a bit until the middle brother broke it up. MilAgro on the other hand thought, if they cant get the tech, nobody can. So they set up a bombing run which claimed the middle aged brother. The oldest went back to Rimtech, the m
2025 and this game has mechanics in it I've never seen in any other game. Pre-building your initial base for the mission for example. This gives you more control over the kind of strategy you will be using each map. Not to mention that every mission has combat occuring on 3 different maps simultaneously with certain units and weapons able to traverse each one. Coming up with combinations of combots is just fun. Highly recommend this game to anyone that enjoys RTS, this one is now among my favorites.
I remember playing the demo when it was included in a CD bundled with an issue of PC GAMER in 2001 (I think), then took me a few years to play the full game because I could never find a physical copy down here. It´s a shame a bigger studio didn't make this way back when. The concept is interesting and the three tier maps were an interesting addition to the RTS genre. Bipedal anime looking Mechas on top of it made this game unique, plus the concept of stealing tech from your opponents made an over all cool way of implementing it. If only a bigger studio had been involved and had made a much more polished product it could've potentially spawned a franchise in its own right, in my opinion. I recommend it.
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