Trailblazers is a fresh new co-operative racing title with an innovative on-track game mechanic: paint the track, boost on your colour and work as a team to win! Take control of high-speed racers in unique 3v3 team races across a series of colourful circuits. Paint the track as you race, capturing key areas to dynamically change the racing line, then boost on your team's colour to dominate the race! - True co-operative team racing with a brand new, never-before-seen core mechanic - Exciting high-speed circuit racing with second-to-second strategy that is new to the genre - Play online, either solo or together with split screen buddies


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Englisch | |||
| Deutsch | |||
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| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I would keep the game if the game had a friend invite system. As of now there is no way for you and a friend online to invite each other. If there was I think a lot more poeple would consider buying this and i personaly would.
Looked fun, but this game has major issues. For starters, the single-player career mode doesn't save progress once the game is closed, so it resets every time you launch the app. The collisions and handling are very annoying and floaty, it's not at all like other kart or hovercraft racers like Mario or WipEout; collisions spin the vehicles, making bumping into others, or getting bumped yourself, super disorienting and unfun. Balance is another huge issue, because the implementation of the paint mechanic lets the person in first place dominate the entire time as they are able to paint over the boost path of other players, so those stuck toward the back are there permanently. The game also doesn't really explain itself very well. There's a mode that is plopped into rotation in the career mode called 'Gate Chase'. There isn't an introduction to this mode, it just starts like any other
I love it. I love how it plays, I love the controls, I love how fresh the concept is, I love the aesthetics, I freaking love the music and the visuals. What this is: a competitive team-based racing game (!) where you can strategically paint the track, and racing over your team's paint boosts you and nets you points. The team that has the most points wins. What it also is: a freaking blast to play. Everyone's been saying "Splatoon", and, sure enough, there's the competitive painting and stuff, but aesthetics strongly remind me of Jet Set Radio. I'm sure it's on purpose. Not just the Naganuma-esque music and Arcade-era-SEGA-ish visuals (to an extent; the game has a style of its own), but even the noises the characters make alongside the speech bubbles--I think it's a direct inspiration or a purposeful homage. Either way, a blast to play, blissful to look at, and clearly a labour of love
Do not buy single player progress does not save after closing the game. Unfortunately, this means the game is completely broken.
Product refunded Everytime you launch the game settings are reset and your progress is erased. Major bug and no word from the developers yet.
Painting Mechanic is broken on Linux since the launch. A fix was promised but no updates since over a month: https://steamcommunity.com/app/621970/discussions/0/1696046342874367352/
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