
Command a squad of adorably fierce warriors in Anomaly Collapse, a turn-based Roguelite strategy game that offers a fresh twist to an old formula! Face off against otherworldly beings and uncover the dark secrets of supernatural calamities. Immerse yourself in a story where every move counts!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is one of those recommendations where I wish there was a "sorta" option instead of yes/no - I all-but flipped a coin to decide if I'd put this one down as positive or negative. However the question it asks isn't "did you have some fun" or "did you feel you got your money's worth?" but exactly "would you RECOMMEND it?" I do so with a huge amount of caveats. The game has a heavy metaprogression element, so unless you're an expert at the genre like I am you'll probably lose your first few runs just because your characters are hugely underpowered. On the flip side, the metaprogression powerrs up characters in a rather linear way - this isn't one of those games with tons of builds and options to explore. On the first runs it'll LOOK like that, but that's because you didn't unlock everyone's passives yet. Once you have, you realize that everyone pretty much has 1 "real" build that works
An early review, but very fun so far. There is a very clear metaprogression here, based around using characters as leaders or accomplishing certain goals with characters during each run. Characters only have two equipment slots for active and passive skills to start, but you can find items each run to increase these slots. Each equipment piece can change the way a character plays or give new tactics (pushing enemies, lunging towards enemies, attacking from behind). The positioning system, the enemy skill forecast, and the split between movement points and action points all combine to create a very fast but tactical combat system that I'm looking forward to digging into.
Anomaly Collapse happened to be one of those games that just clicked with me, and, despite the issues I found with it, it's really hard for me to put the game down. At its surface, AC is your usual turn-based roguelike RPG, and honestly, that's pretty much all it is. There's some semblance of a story, but it's pretty bare-bones and the writing feels kind of robotic, often leaving the impression that the characters are forced to explain game mechanics in a way that makes sense within the game's universe. The art style is alright -- I like the character designs, but the a lot of enemy designs look kind of flat and unmemorable; the environments have this "made on a budget" feeling to them that's kind of hard to put into words. That being said, what really hooked me are the game mechanics. Like most of my favorite games, the core concepts are very simple: You get 1 action and 2 movement p
If you like turn-based strategy games, don't sleep on Anomaly Collapse. This game combines the tile-based tactical gameplay from Into the Breach with 1D combat à la Darkest Dungeon. There are 8 different characters and hundreds of perks and skills to make each run unique. Haven't played anything else since I bought this game, it's so much fun!
This game DEMANDS that you rush and have enough damage in order to complete it. The entire game itself is pretty much Darkest Dungeon's Farmstead from the Color of madness dlc where you will fight wave after wave of enemies with the map having some way to mess with your party but it has an ending. You do not have to complete the entire run in one sitting, you can save and come back later. In between these fights you will get events which are kinda a break away from combat, but can also be another fight depending on your choice if you really want to risk for a higher reward. That's the entire game until you come across the boss for the area. Now you have a lot of enemies in the later zones, environmental hazards, enemies that split into more enemies and a crammed area to fight with all this happening. Take too long and a special enemy is going to show up during your fight and two turns af
Great game to play on steam deck. It runs fantastic, considering the day 1 release the minor hiccups I had with the controller layout not registering properly is honestly not that bad. On to teh game proper, it's a tactical game ala into the breach where positioning and manipulating positioning is king You get COMBO attacks when you're on the same tile as another friendly, or you can get flank bonus by ping ponging enemies into friendlies. There's also minimal RNG so the feedback of building a good team or conversely a bad team is immediate in the next fight.
Structured threads, verified dev answers and player expertise without chat noise


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