
Keep in Mind follows Jonas, a tormented alcoholic whose life is falling apart. One night, he awakens to a shadowy mirror world where beasts lurk and the stars don't shine. Lost and scared, Jonas must face all those twisted beasts if he ever wishes to return home and learn the truth about his darkness. Keep in Mind: Remastered takes the Game Jolt version of the game and revamps it with a new engine, bug fixes, and brand new professionally composed soundtrack.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
All of the other negative reviews are complaining about the short play time, but I honestly don't care about that. A game can be incredibly short if the quality of the content is very high (e.g. What Remains of Edith Finch). This game has a much more fundamental problem. I was under the impression that this would be a thoughtful narrative examination of depression and alcoholism, both of which I have suffered from and understand all too well. The thing is... it absolutely isn't. It's a ludicrous, over-the-top, Hollywood-esque exaggeraton of what these conditions are actually like, filled with tired cliches about mental illness and how it's possible to magically "get better" if some emotionally meaningful thing happens to you. I mean, the game is literally just the player being cryptically screamed at by "demons" in his mind (whilst passed out in an alcohol-induced coma), followed by a
Introduction I haven’t felt so enlightened and disturbed at the same time, by a video game since discovering Moirai (a short F2P that’s sadly, no longer playable). A strange connection which Keep in Mind: Remastered also shares from the point of view of its gameplay length. Rarely do I find titles that can be finished within 20 minutes or less, but that’s not to say that such a limited time frame cannot suffice for a strong impression. And in case you’re wondering, the initial Keep in Mind was a 2016 release by Little Moth Studios while the 2018 remastered version I’m writing about, is the Steam development debut of Akupara Games (better known as publishers of titles such as Whispering Willows or Star Vikings Forever). Story Right off the bat, I shall explain that I never discriminate a title for any reason at all. That obviously includes length of its gameplay. Ironically, it took me m
It may not be a game for everyone, but it's certainly a game for someone. It offers something worth considering as a small step toward a solution or helps you take a few steps forward, easing your heart just a little.
I don't think I've ever played a game so short, yet managed to leave such a huge impression. I just want to say that this game deserves so much more attention than it has gotten, the story is so meaningful and relatable that it's hard not to love this game. It took me 20 minutes to finish the game, it took me 20 minutes to realize something that has boggled me for years. That all of the decisions that you make, every emotion you keep bottled up, every mistake you make, every lie you choose to believe and every hurt you've felt, you're the one who chooses to let them drag you down. You may blame others for the pain you feel, blame yourself for the hurt you've caused others. But in the end, if you can forgive the ones who have hurt you, if you can forgive the mistakes you've made, then you can come back to the light. Now, to the game. It's a very short game about a guy who's at war wit
YANOGA REVIEW GRAPHICS - ★ ☆ ☆ ☆ ☆ Game makes a clear contrast between the reality of the protaganist and his ''dark mind'' which looks cool. Also there is some strong symbolism but after all the graphic is really spartanic and reminds me of the golden Atari Games. MUSIC - ★ ★ ★ ☆ ☆ Sound-Design is good and delivers an certain atmosphere but is in no way mindblowing or reconizable. STORY Well....... this one is really difficult. The Story is only 20 Minutes long and while playing I don't was much invested because it felt a bit forced. But in the End I must admit that it leaved a remaining impact on me while writing this Review. It's by far no masterpiece but it makes you thinking.... I can't decide If its 1 or 3 or 5 Stars for me so I let it out. GAMEPLAY - ☆ ☆ ☆ ☆ ☆ The biggest flaw is the gameplay and length. 20 Minutes in which you search 16 ''Inner-Demons'' and talk a se
It's a walking simulator where you talk with Silent Hill monsters, learn what they represent, and then move on with your life. This would've worked fine as generic seasoning on an actual game but as is it's so fast and shallow. You walk up to a monster and he's like "It's all my fault!!!!!!... Btw, I represent guilt. Peace out, bro." Repeat that 16 times twice and your crippling depression is cured. THE END. First time playthrough: 15 minutes 5/10
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