One-Eyed Likho is a grim first-person horror adventure set in a world inspired by a dark, Slavic fairy tale “The One-eyed Likho”. Likho, is an embodiment of evil fate and misfortune in Slavic mythology, a creature with one eye, often depicted as an old, skinny woman in black. Embark on an exhilarating journey through a haunting realm brought to life from a forgotten Slavic fairy tale of the 19th century. Immerse yourself in a captivating world rendered in mesmerizing greyscale, presented in an immersive 4:3 aspect ratio that adds depth to your adventure.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Polnisch | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
My thumbs up is meant to be more of a neutral rating here. If you’re looking for a relatively brief experience of about 4 to 5 hours that lives and breathes Slavic folklore, with the focus being primarily on the visuals and the overall presentation, One-Eyed Likho is a short and sweet trip into a monochrome world of haunting beauty. The simplistic puzzles and brief stealth segments fit neatly into the game’s casual-centric DNA as the story builds up its dark, fever dream-like atmosphere; however, for those looking for a stronger narrative and more meat to sink their teeth into on the gameplay front, One-Eyed Likho could very well fall short. It’s artistic, atmospheric, and deals with a fascinating subject matter, but its innovations are largely limited to the aesthetics, while the rest of the experience is sort of just… okay. Which is a shame, because I feel like the setting alone held
"Misery" is the most close word in English to label Likho I think, although Likho usually means an evil will, an ill fate and a reckless approach as well. As an entity Likho is the chaotic evil being who means nothing but bad news, cant be negotiated with (unlike Baba Yaga which is chaotic neutral and may happen to be benevolent) and ultimately wishes you dead. Any interaction with it usually has long-term dire consequences and should be avoided at any cost, unless you are terminally bored and want to push your life right into NG++. The game is based on the fairy tale of the same name and the story roughly follows it, being somewhat extended by a katabasis trope. The tales used are not made up, but based on the actual folklore, and most of the readings are provided with sources. Being a Morteshka's game - its great purpose is the culturological excursion into the mythology. Unlike Blac
I don't even know how to describe my feelings after playing this It was soooo f.ucking good!!!! I loved everything The scenerie, the storyline, the black and white concept and the riddles, not even getting chased by Likho disturbed this breathtaking experience It was really an adventure and I loved it The russian audio makes everything better, of course I wish I could play it again without knowing anything... And I wish it would be longer 10/10
Once again, Morteshka deserves praise for adapting non-mainstream folklore to video games. But this time their effort led to a game which is - sadly - very boring. Making stories based on folklore is a challenge: original narratives need to be retold, adapted and expanded to make them appealing to a modern audience. Morteshka decided to approach it literally and took Likho's fairy tale from the book almost the same way it was written. Unfortunately, it falls apart when you try to find things like "character motivation" or "plot development" - because folklore tales don't bother about this, but video games do. Then, the game suffers from overexplanation. The protagonist makes comments on the obvious, up to the point of telling "It's an eagle!" when looking at an eagle statue. You don't have time to think over the puzzles, as the character will tell what needs to be done straight away.
RUSSIAN PYROMANIAC SIMULATOR I'm thrilled to consider Likho this year's Mundaun. Deeply personal, rooted in folkore, both disturbing and delicious, with a terrific atmosphere and a delightful mise en scène. It's a walking simulator with some puzzles, but what really shines in here is the use of light and shadow. It really feels like a plethora of nightmarish scenes directed by Orson Welles and Fritz Lang in their most disturbing trips, I really like it. If you enjoy experiences like Mundaun, The Signifier, Gray Dawn... you'll find plenty to love in here,
Мне понравилась атмосфера. Красиво сделан и звук, и визуал, и тексты, и какие-то мелочи. История в меру жуткая, впечатлительной мне в самый раз. Само исследование было интересным, ощущалось напряжение. Но пожалуй, с Чёрной Книгой не сравнить по увлекательности. Однообразные задачки, простые решения. Классно было играть от лица кузнеца -- такой не вдупляющий мужик, который жить хочет. Но в какой-то момент хотелось бы начать понимать больше. Понятно, что эта мифология до сих пор полна белых пятен, но хотелось бы всё же к чему-то прийти. Плюс абсолютно разочаровал финал. Прям грустненько было, как будто путешествие случилось зря. В общем и целом -- годная интерактивная страшилка, где можно самому пройти путь героя, а не просто легенду на эту тему прочитать. Плюс если есть хоть какая-то насмотренность, будет интересно узнавать знакомые детали. Но пока что скорее чувство разочарования)
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