
Heroes of Loot combines the action of twin-stick shooters with the dungeon crawling of rogue-likes. You'll find yourself in the middle of hordes of ghosts, skulls, cyclops, critters and much more… Survive using quick reflexes, level up to improve your weapon, and if you have time complete some quests for extra loot and upgrades.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I got sucked into this incredible throwback to the 80s / 90s era of Gauntlet like gaming a few years ago. So much so that I still have a relevant review of the game online if you search for "Beetlebear Heroes of Loot". Back then, I got myself to the healthy level of 240 or so. I recently learned that OrangePascal was planning on releasing the game into the wilds that we call steam and salivated at the delight that one of my favorite games was not only being released on steam, but that it had been polished and refined to the point that would make me pee my pants trying to achieve the highest of scores. After playing it on my usual Twitch stream, I found myself playing it for hours AFTER I hung the stream up, trying to get that top HiScore spot. And I did. And I will, every day of my life, defend my HiScore in this game. So bring it challengers, The Beetlebear is waiting for a worthy
Heroes of Loot is a very basic roguelike with dungeon crawler elements, where your goal is to progress through the various levels of the game. You fight increasingly difficult monsters along the way, ranging from little skulls that will barely hurt you to long range fiery monsters that will be your doom on many-a-run. This game was ported from mobile devices, and while it may be a fun game to play on your phones and tablets, it does not meet the standards for a PC game. The settings are very simple and do not allow you to control much. To start off, the few options available are not very clear. They have unusual icons, that You can’t control the overall volume of sounds and music, and both of these are extremely loud by default. You have to turn it off entirely to get rid of it, which kills the point of having a soundtrack placed in your game. PC games need volume sliders or whatever it
Heroes of Loot is an easy, distilled crossover between dungeon crawler and twin-stick shooter. Twin-stick shooters often lack RPG development, and dungeon crawlers often lack interesting combat mechanics. The two seem to make an adorable couple, and do entertain initially. There are about a dozen or so types of bad guys to attack, each having their own mechanics, a handful of heroes to choose from with somewhat different characteristics. Items and leveling give a simple but surprisingly effective RPG depth if you aren't looking for any story element other than "explore dungeon and kill". There are secret areas containing extra loot and a quest giver who also delivers upon completion of killing a certain number of a type of villain in a time period. The twin-stick shooter within the corridors of a dungeon is a bit unusual at first, and I would prefer some more traditionally twin-stick o
Product refunded This game has all the right premises to be awesome: it's a Gauntlet-like twin-stick shooter filled with humor, with captivating polished pixel graphics and nice music. Sadly, it misses all the most important points. The gameplay is non existent, as most of the time you are shooting enemies down a corridor, with no space for dodging and a single direction for shooting. When you see it moving, the game looks like it's trying hard to cause epilepsy, with the square-based dynamic lighting and the continuous screen shaking effects. You are continuously surrounded by the useless blue particles that represent experience points and by your own huge bullets. As a result, you cannot see enemy bullets, and sometimes even enemies. Finally, the game is extremely repetitive, and after 1 hour you've seen almost all it has to offer.
Unlike some people. I don't think mobile gaming is completely evil and should be sent back to where it came from. To be fair there is plenty to dislike. Microtransactions and other cash grabs. However I still think this is the future of gaming. Getting your game into as many peoples hands as you can isn't a bad idea. Heroes of Loot was born on the mobile market and sailed its way to computer gaming shores. The trip has been rough with some bugs and the natives were less then welcoming. Nonetheless Heroes of Loot does have some really fun gameplay and neat features. Unlocking dungeon aspects through progress is brilliant. You unlock new monsters, traps, quests and perhaps some secrets as you play more and more. Slaughtering thousands of enemies like games of old. This all works very well. The problem I found is the core gameplay itself becomes predictable. The AI is kinda dumb. The lack
Too shallow to really feel worth it. Managed to get all of the achievements, max the dungeon difficulty, and literally see everything the game has in it within my first playthrough, taking roughly a single hour. (Ended up where I would basically only die if I chose to, and not through anything more than regular playing and levelling.) Thus, I wouldn't say it's -bad-, it's just not enough.
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