
101 Ways To Die is a physics-based puzzler with a twist - it's full of dark humor and cartoon gore. As the assistant of an eccentric scientist, Professor Splatunfuder, it's your job to help him in restoring a damaged Recipe book named 101 Ways To Die.
As the assistant to the morally corrupt Professor Ernst Splattunfuder, you must help recreate '101 Ways To Die' - a book full of delightfully gory death recipes for dispatching your foes in the most stylish ways possible. With an arsenal of deadly tools at your disposal, find the most violent and brutal ways to maim, slice, burn, explode, rip and impale the lab created creatures known as Splatts. Don't let them escape.




Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Target Audience: Those desperate for puzzles, really desperate. Summary: A disappointment from the get go. 101 Ways to Die found a 101 ways to annoy me with its implementation: in particular with the execution of the world's rules and attempting to complement it's puzzle game roots. When you're unsure of whether not a solution will work because you're unsure of whether or not the rules have changed, you've got a slight problem. And that's 101 ways in a nutshell. Setting up a bumper to launch a Splatt would be great, if the line that was shown for its path of flight was accurate to what truly happened. Guess what, it isn't. Sometimes, you complete objectives without understanding what exactly you did to do them. And the sad thing is, the core of the game and its concept is a good idea, it's just executed poorly here. There's just better games in the genre that does the same thing, an
Actually not so bad, it's a 2d-puzzle like game where you have to lay traps then engage the level to kill the units in a certain way. Like using spring traps to make them bounce into a spike pit, etc. Not too hard to understand and grasp, graphics aren't so bad. Will be playing this one a bit more for sure!
This recommendation comes with reservations. The game delivers what it promised but has a lot of issues and a limited appeal. Pros Delivers what is promised It's satisfying for everything to come together Physics are consistent, most of the time. Game is usually somewhat funny Cons Replayability is non-existent Lack of Workshop / Player created content is a missed gold mine Game only appeals to people who want plans to come together Jokes get old, and more frustrating when they don't happen / work Physics can randomly be inconsistent for no disernable reason Overall Rating: 3.4/5 Rage Factor: 4.8/5 (You will rage, get upset, rage quit and extreme frustration are all in story) Video Review: https://www.youtube.com/watch?v=E8gLC6YQ0Hg
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TLDR: 101 Ways to Die is a charming puzzle game that can be a bit of fun. ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS Notes: Classic early 2000's puzzle graphics. ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't Notes: Just some classic Rube Goldberg style puzzles. ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf Notes: Audio is barely noticable. ---{ Audience }--- ☑ Kids ☑ Teens ☐ Adults ☐ Grandma Notes: Best if played by kids and young adults. ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer Notes: Literally any computer could run this. ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ S
Really enjoyable game. loved the mechanics and physics of the game and how all the different weapons and abilities can be chained to work together. Very imaginitive levels and graphicaly is superb for a smaller game of this type. My only real negative ppint is that although thebgame has a fast forward ability the gameplay seems a bit slow. I suggest adding varying speeds of fast fowarding. might add to the humour of seeing a character impailed on a spike at 100mph.
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