
Space Giraffe is an abstract action arcade style game that takes place in a succession of beautiful environments generated by an advanced graphics synthesizer. It presents itself as a shooter but the more you play the more you discover the hidden depths and strategies that make the gameplay satisfyingly rich and rewarding. This is the boldest evolution of the trance-shooter, created by the company that helped to define the genre with the groundbreaking Tempest 2000.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is the greatest game that Jeff Minter ever made. And hardly anyone realises this because they don't know how to play it, because they try to play it like some other game. Let me tell you how to play Space Giraffe, and let that explain why this game is so good. You need to relax, and pay attention to the game. Give it your full focus. What you do in this game is you don't shoot the basic enemies much, just enough to keep the power zone going, and then ram into the side of them as they reach the rim of the grid. That's the basic idea. When you ram into enemies like this, it's called "bulling". Try to ram through as many as you can at once. It builds up your score, the multiplier, gives you extra lives... it's the main thing you want to try to do. The power bar is the horizontal line that keeps coming towards you. You want to keep it away from you, otherwise you can't ram into ene
A novel and innovative sequel of sorts to the legendary Tempest 2000 (T2K) that was a system seller on the Atari Jaguar and returned on the original PSX as Tempest X. In Space Giraffe players are rewarded for getting into the zone and using not just visual cues but also the rich audio to survive. Recommended.
Space Giraffe is a game I've spent six years both loving and hating the hell out of. On one hand, its iterative take on Tempest 2000/3000 is super engaging and satisfying. While it may invoke those older games on the surface, the bulling and Power Zone mechanics really make Space Giraffe feel like more of it's own game than the rehash it's often accused of being. The shooting and dodging are tight and satisfying and the risk vs reward elements make for some crazy intense shooty action. When all that comes together with the visuals and audio in the way that it's supposed to, Space Giraffe is simply astoudning to play and you can almost feel like you're in a trance when you're on a roll. When it doesn't work however, the game just feels plain unfair and frustrating. Far too often, the emphasis on eye-searing visuals over gameplay can and will cause many unnecessary deaths due to how obs
This game deserves to be remembered for the incredible classic it is. Its old school shooter ramped up to the ridiculous by one of the greats of the genre. The only problem with this game, and probably the reason for the mixed scores, is that the game doesn't do a great job of explaining how to play it well. Sure you can blitz through the levels and enjoy the insanity, but you need to master 'bulling' (ramming enemies) if you want to be top of your leaderboard. This is a game I so desperately want to see re-discovered and become the success it deserves. If you know what Tempest 2000 is, if you played Centipede and enjoyed it. Heck if you ever wanted a more psychedelic space invaders or Galaga then buy this game. You will love it.
Atari missed their chance to be mad at the TxK developer in 2009 with this, nearly identical, release. Does it have some differences to Tempest? Sure. Significant ones? No, it is a psychedlic nightmare, sounds and all, just like the old days. Do not take drugs before playing this. Or take a lot. No middle ground.
If you say "Space Giraffe is bad, you can't see what you're doing, you just die for no reason!" then you are bad at the game and don't understand how it works. It's really as simple as that. Everyone who takes the time to learn how to properly play this game ends up loving it, because it's a beautiful, satisfying, addictive game and there's nothing else in the world like it. That being said the PC port, at least on Windows 10, is inferior to the XBLA original. There's a bug I've noticed where after a while of play, certain important sound effects start dropping out, making later levels in the game more difficult than they would normally be. It also lacks the vibration feature of the XBLA version which was extremely useful (your controller would vibrate every time your multiplier went up, so you'd easily know if you've bulled enough enemies off at once) so I would recommend you grab the
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