
Just Get Through is a randomly generated platformer with roguelike elements. Featuring a destructible environment, sandbox mode, user-created levels, various gamemodes, hardcore mode, color palettes, deadly traps, explosions and more.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Just Get Through is a 2D platformer with randomly generated levels that combines fast paced gameplay with roguelike elements to create an enjoyable experience. As a fan of platformers this was a game I wanted to get my hands on as soon as I heard about it and I'm certainly not disappointed. +Nice and simple pixel art style +Randomly generated levels means you'll never play the same level twice +You collect colour palettes which let you change the colour of the game and there's quite a few to collect/choose from +Fully destructible environment +A variety of different traps waiting to send you to your death +You get checkpoints in the levels which becomes particularly handy for later levels +As you progress through the game levels become more complex and more challenging +Every so often you get an upgrade which helps you with a certain gameplay mechanic such as increased jump height +Full
Just Get Through is a good platformer with rogue lite elements. It starts out with really simple layouts for classic mode and the difficulty grows as you progress through the game. You earn perks every few levels to give you more HP, or TNT. Levels are scattered with loads of traps. The platforming is ok, feels pretty fluid. A recent addition of daily runs and other game modes adds alot more content and keeps it feeling fresh. Solid game for a good price.
A very nice game that begins gently to make you understand how it works and that this complex over time by adding new weapons and more opponent. In addition to this, as it is a rogue-like you can at each new run choose different advantage and understand how to progress further with every part, I highly recommend this game.
Extremely fun game with several fun modes to play really keeps this game fresh and easy to come back to anytime. The different color modes really add that little extra to the game to set your mood. Learning to jump off walls can be a bit challenging to learn, but once you get the hang of it, the game really starts to shine! I see myself playing this game for years to come.
My first review, so here goes nothing: Summary: A simple yet enjoyable platformer with a great balance of randomly generated excitement and concrete gameplay, Just Get Through is a quality addition to any collection of platformers. Pros: + Clean, simple graphics + Easy and responsive controls (wall-jumping isn't too hard to master) + Changable color palettes (some are painful but quite a few are nice) + Randomly generated levels, each playthrough is unique + The option to add upgrades and further customize your playthrough Cons: - I wish there was just maybe the slightest bit of storyline - A few rough edges graphics-wise - The sprinting feels a bit off, might be my graphics card though - Those grass-looking spikes I always forget about Overall consensus: Definitely very worth the low price, can't wait to see what this game becomes.
Summary: Just Get Through is a procedurally generated platformer made by a single developer. Many of those projects fail but this time we got awesome and cheap platformer that offers a lot of fun and challenge for the price of five euros. Pros: - Randomly generated levels. Even though you'll learn most of the level patterns, you will still be seeing something new. - It's a challenge. You might think it's easy but that's just first levels. The difficulty gets high and the level patterns are evil, especially if combined. - You can use bombs to make your own path through the level. You can blow up almost any block in any level. Hard part? No problem, bomb is your good friend. - Many modes. Daily runs, weekly runs, sandbox, coin mode,... - You can get lost. Later levels are huge and the game generates many dead ends. Note: Dead ends may also contain deadly traps. Or the way towards the dea
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