
Turn based 4X strategy game, recreating the civilizations of ancient China. Develop your land, build great cities, raise huge armies and fight epic battles, with hundreds of soldiers fighting right on the game map. Advance your technologies, culture and religion to create one of mankind’s biggest empires.


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| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Polnisch | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
HIGHLY RECOMMENDED : Ratings 8/10 Back in 1991, Sid Meier released Civilization 1 and I was hooked. I lost many sleepless night playing that game, and it became one of the most influential and best 4X game of all time. Over the next 28 years, I played every Civ game and expansion that came out, up to Civilization VI. It was really fun, but each game evolution became more complex and more difficult to play. I would still continue playing the civilization series. However, a few days ago, I came across this wonderful gem of a game, called Oriental Empire. It's a game that capture my heart, and make it race fast and furious as it reminded me of the days of Civilization 1. It's another 4X game, with almost the simplicity of Civilization 1. Please note that simplicity DOES NOT mean easy to play. I got my team wiped out by the computer AI even when I played at Easy level, and got to constantl
Please follow United Critics for quality reviews Oriental Empires Review At the first glance Oriental Empires might just seem as a Civilization clone, but it is much more than that, much, much more. Oriental Empires is a turn based 4-X strategy game, it was developed by “Shining Pixel” studios and published by Iceberg interactive and was released on September 2017. This game is what you would get if Civilization had baby with Total War. Oriental Empires is set is medieval China, your aim is to grow in authority and power to ultimately rise-up as the emperor of the world. The atmosphere in this game does a good job of sending you into the dawn of Chinese history, you start as one of the 24 small factions (of which only 5 are available at beginning) all of whom has different skill sets and abilities. Art Style The graphics are quite solid and fluid, there are two modes of view the tradi
The Refund Gods stand before me asking: "Would you like us to take away Oriental Empires? Is it not fun enough for you?" NO!! Oriental Empires is a simultaneous TBS with a complex between-turn battle system. That's right - it's nothing like Civ or other TBS where battles take place during your turn, or during an enemy's turn. Everyone plans their next move, and we all hit the "next turn" button at the same time, and if armies run into each other, battles take place that generate an outcome you have no control over, but is extremely entertaining to watch. I don't know if they are deterministic or rely on RNG. While at least some other TBS offer a default of "battles during my turn" with an option of "simultaneous turns" (I think Civ does), this game only offers simultaneous turns. That means you always have to predict where the opponent might move, and it can sometimes feel like playing
fun baby of total war games and civilization. game is basically civilization with a china (instead of medieval II) total war setting. research is like total war, farms are like civilization. army setup and turns are like total war, buildings are like civilization. no wonders:( the thing that sets this apart from both of its parents is the actual combat. the combat plays out in between turns... all decisions are made ahead of time. you can decide which row and which of 8(ish) tactics to utilize for each unit during the fight. during the movement/combat round all units move together and fight if they are close enough. the combat round just plays out without any input. if you like total war games and/or civilization games, you Will enjoy this game. i am going to buy the dlcs
With over 200 hours of game time, soon to be more after this review is posted, I feel as though a thoughtful review can be given. First, and most importantly, Oriental Empires (OE) is not a game for everyone. If you are looking for a game where you control the outcome of a battle by moving troops around, or prefer to focus on steamrolling the other factions, then this game won't be for you. Now if you're looking for a game to get lost in, to feel a sense of accomplishment as you put down a rebellion or destroy the last army of a nation that has caused you trouble since turn 10, or perhaps you're looking for a game that highlights city building, then you're in luck because OE is all of those things. Imagine for a moment you're playing a faction in eastern China during the Three Kingdoms (TKD) Period. Over the course of many, emphasis on many, turns you finally make it to Central/Mid-Wes
I'm very pleased with this game; Iceburg seems to do these sorts of games well. It's a 4x, but veers away from the standard template in a few interesting ways. The first is that the movement and combat phase happens simultaniously. Its an interesting change of pace, and it means you might stumble into a battle you didnt want, or find yourself chasing bandits rather than eradicating the lawless scum like they deserve. City placement is restricted - and it took a little getting used to. You cant place cities wherever you like - too close to a river, not enough space, too damn many trees. It means you might find yourself with a settler that has no place to go, or waiting for your peasants to clear space for a city to be built. That's tricky, since the game starts just prior to the Bronze Age, and you might find yourself unable to grow because you cant clear the vast jungles of southern Ch
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