
Outcast: Second Contact is a complete remake of the action-adventure game developed in 1999 by Appeal for the PC. Take off on an exploration of Adelpha, an alien world as beautiful as it is dangerous, where your heroic journey places the fate of two worlds in your hands.
Take on the role of Cutter Slade, an elite soldier with a strong character, sent to an alien planet as Earth's last chance. Explore an awesome world that merges science and magic, explore exotic native cities, take on formidable enemies and try to uncover the secrets of an advanced civilisation. Make the right choices in a living world that has its own ecosystem, because the fate of two universes depends on your success.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Outcast - Second Contact If you want to buy this game, don't expect a mere shooter in a beautiful scenery. Outcast is more. You will not shoot most of the time, but walk around and collect things, look for people, talk to them and do different quests. The enemies are respawning really slowly, or, depending on the place you are, they don't at all. The game is really easy to play. I am the roundbased RPG type and usually very bad at shooters, for I have a slow reaction and can't stay calm under (time) pressure. If this sounds familiar, give the game a try. The AI will be worse than you in any case. ;) The world, a parallel universe, is complex and authentic, but most of all absolutely beautiful. The protagonist and other characters are quite amusing, and so are the Twon'Ha, two-legged reptiles you can ride on. You follow a predefined story, but in the order you like, for it's an open w
Second Contact is the product of a developer who loved their game so much that they wouldn’t take no for an answer. After a failed Kickstarter to fund a full and proper remake, Appeal went ahead and did it anyway. The original Outcast was a pain to get working right on modern hardware, so Appeal revamped the engine and Outcast v1.1 was born. Not only looking better, the 1.1 revamp added further drawing distances, controller support, achievements, cards, and other Steam-centric features. This revamp was to pave the way as an alternative to Crowd Funding. But it didn’t happen. The new sales could not outweigh the monumental costs involved. Despite the setback, Appeal forged ahead and partnered with publisher Bigben to make it a reality. And here we are today. Second Contact is a painstaking recreation of the original ported into the Unity engine. Fans of the original will note several
Great adventure game if you enjoy games like the Witcher 3. Here are some of my thoughts, -As it's a graphical remake of the original Outcast(1999), the underlying gameplay has been tweaked while most of the quests are identical to the original. It's great for newcomers and older players who enjoyed the original. -The presentation is stellar, while not boasting extreme graphics tech, the Unity Engine does a good job of rendering the world of Adelpha from the swaying trees to the low hanging fog in some areas. It's quite a pretty looking game. -Although the sound is mostly re-used from the original, the voice acting and music steals the show with a great orchestral track making you feel like you're in an epic sci-fi adventure. Cutter's voice acting is good which makes you relate to him(despite his snarky nature) and the Talans are pretty likeable with different personalities(although the
I'll just go ahead and paste my review of 1.1, because it stands more valid than ever. (Thoughts on this version at the bottom) This game is from the time when games actually had SOUL. I'm 34, playing games since about the age of 7 and this is one of the very selected few games that I play through again every couple of years. I won't tell you how awesome its graphic are, I won't tell you how amazing its voice acting or tell you about all the shiny bells and whistles this game has. I will only tell you to start it, take your first steps on the carckling snow, and if you are not sucked into its world in the same second with a bigass smile on your face, then man you know nothing about games and you have nothing to do here. This game belongs in the pantheon of games, it's a true masterpiece. it's not 10/10, it's way beyond numbers love it from the bottom of my heart Thoughts on the r
It's still good ol' Outcast, and it's still great. Might be a bit on the pricy side, but what you get is pretty great. The graphics are suitably Outcast. It will not blow you away with its shine or glimmer, but it is consistent in its art direction and delivery. The opening scene showers you in particle physics and it looks pretty great, in my opinion. I expect it to run fairly OK on most machines. Sound is ripped straight from Outcast, with a few new additions, and thats not a bad thing. The original sounds are strange and fantastic, it suits the world it's in. Do expect somewhat lowfi audio though, the orignal game came out in the 90's after all. Gameplay is also pretty much the same, but a somewhat reworked camera makes it better and equal at the same time. It's not worse off, nor automatically better either. It does jerk around abit when aiming and walking down a slope. I'm not su
I was so excited for this release. I am a die hard outcast 1.1 fan, I even hold the world record speedrun time for the game. To hear that this was coming out was a dream come true. I bought it right away and started playing. What I found was less than satisfying. The audio imports are identical, the zones are accurate to the original and very beautiful to look at. But the beauty of the game does not compensate for how ABSOLUTELY CLUNKY IT IS. Movement is awful. Cutter Slade handles like a drunk elephant. He will not sprint unless in a perfect and unobstructed straight line, he decides do dodge roll if and when he wants to with little prompting. The dodge roll only seems to roll me off of a surface into water or roll me straight into enemy fire. Useless to be honest. If I walk by an object or person that can be interacted with, even a door- cutter slade will slow down, look at the objec
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