
Explore the everchanging halls of the Neverinth and uncover the history of the Valkyrie. Do glorious battle against the beasts and monsters of Norse legend and uncover the hidden pasts of each heroic woman.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Warning to future purchaser: Game has been abandon. This company ran out of funds and had personal matters to attend to first. This was an ambitious project. A game trying to compete with souls genre. You need lots of money for tester of gameplay and polish. If the controls are not on par with Dark souls, Sekiro games. Your game doom to fail. Developers had a good idea for a game. It saddens me not to recommend this game. I wish developers good luck and a brighter future ahead.
I don't usually write reviews and I wasn't going to write one for this game, until it left early access. Circumstances, however, have changed and the game has had to leave early access before the development team was ready to do so, which is why the game is considered incomplete and abandoned. I've been playing the game since its closed beta test and thus I am in a position to directly compare the two versions to give you a clearer picture of what has been achieved and what has not. When the game had its beta test, it consisted of only two areas and two characters. The starting area and the library, along with the blue haired and red haired characters. Both areas had bosses and were more or less finished and the characters were their final versions. The game however had many bugs and problems, such as missing doors, memory leaks, areas you'd get stuck in, MASSIVE framerate drops when
DEVELOPMENT HAS CEASED. NOT A FINISHED GAME. It has potential but it doesn't run well, and lacks overall polish. Well wishes to the team but I can't recommend this.
Sum up + Good amount of choices in upgrades, weapons, and gear. + Mixes soul-like gameplay with rogue-like, elevating the game's challenge. + Boss design is good both on visuals and gameplay, there is creativity put into their mechanics. + Characters with different dodge mechanics, would love to see them becoming even more unique. + Effects like graces are a cool addition, ranging from having clones that copy your movements to extending the range of weapons. + Has an exciting concept and is already right in Early Access. The final product will be a quality title if the rest of the game keeps up with what's already done. +/- It is based on RNG, which is both good and bad. It makes dungeons more exciting and fun with "do with what you have," but sometimes you can get to a boss with only a throwing knife and one extra potion. - The gameplay is a bit clunky at times, especially the c
I am writing this review after the ceasing of development due to financial difficulties and a family health crisis, I hope your family member survives and things turn out alright. Neverinth has a nice core to it and can be a very fun experience for those looking for a Souls-like. It is unpolished which isn't a great mark against it as it was a small indie project and in early access, it is quite a good showing for the resources available. The combat is absolutely the best aspect of this game, it feels quite tight and responsive which even AAA Souls-likes can end up struggling with. Poor optimization and stability is where the game really struggles, but for me the gameplay is what is most important. It's Rogue-Lite attributes are quite fun, the randomization seems quite seeded so you don't end up with impossible to win scenarios and I've not run into any seed in many hours of play withou
It's literally unfinished. Not even in a "we didn't quite get everything we wanted in" kind of way. There's a largely untextured boss arena at the end of the game with a sleeping monster in the middle that does nothing, and when you walk past it to get to the final, also largely untextured, area, you're met with a sign that tells you you've reached the end of the work in progress content, though there's a boss you can fight after that. Each run is only two or three procedurally-generated floors long, the bosses at the end of each floor don't change, and the floor biomes are set in stone. The runs don't take too long, and if you're at all familiar with soulsborne games, then you're probably going to have a relatively easy time with each of your runs. Except maybe the extra boss at the end, due to a number of incredibly powerful attacks (that will 1 or 2 shot you normally), as well as con
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