
Diluvion is a 3D deep sea, Jules Verne inspired, exploration game with RPG elements and thrilling submarine combat. As the Captain of your own vessel, you must grow and manage your crew as you search for the secrets of the past in a hauntingly beautiful flooded world. Forced into the deep oceans by a Great Flood that occurred countless centuries ago, humanity now lives trapped under a thick layer of unbreakable ice and their survival hangs by a tenuous thread. However, their penchant for perseverance is strong, and a new civilization has emerged with distinct kingdoms, religions and cultures. By a twist of fate you, an aspiring submarine captain, have been given the honor of commanding your first sub. With a brave crew at your command, you now venture into the unknown on a quest to discover humanity’s greatest secret. Explore the dangers of the depths in this beautifully realized flooded world, and unearth untold riches and glory. Discover the remnants of civilization in numerous unique towns and learn their local lore, trade stories and treasure, and hire crew new members. Continuously improve each of the game’s 9 unique pilotable submarines using a deep upgrade system, and gain access to new areas and loot. Discover numerous types of cannons and torpedoes to help you overcome the dangers of the deep, and assemble your own unique crew to brave it alongside you. Whether you wish to play as a silent hunter or a guns blazing dreadnought, arrange your crew members and weapons to fit your playstyle.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
| Englisch | |||
| Deutsch | |||
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| Polnisch | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
THE GOOD: + the graphics are really nice and stylised to show the intriguing world + they merge 3D graphics with amazing Gorillaz-style drawings of very peculiar characters (which reminds me a lot of the "Melancholy Hill" music video). + the combat can be challenging and exciting + the resource management is hard and unforgiving + the music in the game is nice + the bosses have cool designs + the story is nice + I like the Jules Verne style of it + the developers listen to gamers and improve the game with constant updates THE BAD: - the music is nice but it could just STOP when the game is paused! - the interface is clunky and needs work - I don't know why so many things from your inventory can't be just sold. We don't need them onboard anymore and the game even gives us their value. Considering how money plays a big part here for survival it is a problem - the ending is disappointing a
Say what you want about this game, it's extremely Unique from both a mechanical and a graphical standpoint. the sound design especially is amazing. however. In it's current state, it's essentially a large demo. there's not really much to do, essentially no sidequests to follow and the story and acessible areas are minimal at best. wide as an ocean (har har), shallow as a puddle. I'll quickly go over the pros and contras, and then give a fazit at the end. pros: -Amazing sound design. From the sonar to the music to the sounds your sub makes when you drive it, all are on point. some of the more esotheric sounds are also sufficiently alien. -Amazing graphical style. Say what you want, but this game looks great. 3D-Rendered during normal gameplay, but 2D papercut style when interacting with structures and your sub. gives it a very nice feeling. -while the story is slightly lacking, it
This game needs a lot of polishing. To start with, the game economy seems to assume you'll spend a lot of time going in circles, looting the same collection of pirates and salvage sites over and over again, because that's the only way to make money. And you're going to need a lot of money to pay for ammunition, food, crew, upgrades for your sub... it's very tedious, and the only alternative is to go out into the ocean with minimal equipment and hope you don't get sunk. For seconds, the game is swimming with features that don't seem to have been fully implemented. For example, you can buy expensive wooden amulets that don't do anything. Your crew's stats don't affect how good they are at repairing your ship. The kickstarter promised interactions with the crew, and although there are multiple distinct personalities for non-officer crew, none of this seems to matter as far as managing th
I honestly don't see why this game is getting such harsh critisism, sure the controls can be finicky but thats why you have to learn them. I personally find the visuals to be stunning, the map to be easy to understand (if you have any sense of direction) and the combat to be engaging and fruitful if your competent. I love the atmosphere and the soundtrack, combined and seperately. The game delivered what it promised and did it in an intuitive and beatiful way (and before graphics are mentioned, I happen to like the minimalistic style), the crew management makes sense and the looting feels good. This game is basically marmite, you either love it or hate it. Just don't kick it down and scare off others that might enjoy it (or beat down the devs for something that they spent many years making). And obviously this is my opinion, so some are bound to disagree, just give the game a chance, r
Alright, I wanna start this off with a short and simple summary. I got this on sale for 5$ and I defintely feel like I got my money's worth already. It's a medium to slow paced exploration game with rudimentary ship to ship combat. It revolves around a point and click style salvage minigame as its primary source of income, and during these outtings you'll encounter text based scenarios where your team's stats will play the major deciding factor in whether you pass or fail. If any of this isn't for you, that's fine. If you're interested, I'll go a little more in depth. The bad: Early game combat feels slow and clunky. Ever played a third person shooter with a bolt action rifle at close range while everyone else has automatics? Feels a bit like that. Gameplay can start to feel repetitive quickly. You spend most of your time on salvage duty, and salvage is a fairly simple minigame that
This is, in fact, a wonderful game, but I didn't accidentally hit the thumbs-down. I'll explain. The good: realistically, if you *love* submarine games, if you *love* games like X3:TC, X: Rebirth, Endless Sky. and want to see a submarine take on the whole thing, then yeah, pick this game up. Stop reading reviews and pick it up- if your alternative is doing nothing to fulfill your lust for games like the above, that is. If you *love* feeling alone in a universe too distraught to be concerned with your safety or well-being, this game is for you. The meh: controls feel like you're going through gel but that was clearly a design choice. A lot of people won't like this. Also, it has full controller support- USE ONE. The bad: Let's start with the really bad. This one's a sin. The item storage DOES NOT WORK. Do not trust it! It will delete itself if you so much as look at another item storag
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