
Think your way in, observe the enemies and sneak into their base and complete your objective. You have the total freedom to choose your path - guns blazing or silent assassin - it's your choice! Beyond Enemy Lines is an unforgiving, intense experience where skill and tactical decisions matter!
Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'm a fan of Project I.G.I. and already liked this game very much when it just came out, because of the similarities in the core gameplay, and I missed this feeling a lot. BEL fullfilled my expectations and is still getting better with every update. Going completely stealth is hard to master. In case of failing to stay undetected - which you should try as long as you can - you really need to aim precisely, otherwise you're a dead man if you have no cover nearby. This should be a tough walkthrough challenge for Centerstrain01, who knows his videos ;) I appreciate the continuous work of the developer and can't wait for new missions!
Word Tactical is recently thrown around a lot and it usually refers to games like Operation Flashpoint, Armed Assault, Ghost Recon, Swat etc. Despite their history, many tactical shooters have being changed over the years and they are going further and further from their origins with each new entry. Among the good old games there was a small first person shooter developed by Innerloop studios called Project IGI. IGI series was not very popular and was killed after the release of a second game, IGI 2 Covert Strike. Despite that the series is unfairly underrated, both games are very enjoyable to play even today. As a huge fan of IGI series I got quite excited when I first discovered Beyond Enemy Lines, because like every other fan, I was waiting for IGI 3, even though I knew it won't happen. Now 14 years later we get a spiritual successor to IGI, developed by a single developer. After p
Imagine a bad Project I.G.I. This is what this game is. It's the kinda game you don't buy until it's in the bargain bin.
I dont care who made this game and if he did it by himself with no help.. this game is just bad, graphics are weak with huge v-sync issues, animations are terrible especially switching weapons, blood is orange, it takes like 3-4 bullets to kill a guy even if you shoot to the center of a mass, bullet ballistics are awful, the sound is very irritating. Also the game is way too pricy for what it offers, stay away.
As others have stated, Project IGI was definetely an inpiration for this game. No hand holding, No tutorial pop ups. Gadgets and guns. In the short time I have owned this I have seen huge improvements. One being the graphical overhaul which stepped it up. Is it a AAA shooter? No. Is it a great indie old school shooter. YES Did I mention a mission editor? That's right, the dev even included an editor to let you create your own map! You choose from several premade landscapes and from there you can place structures, enemies, create objectives, etc Upload it to the workshop, or download other peoples and give them a try. TLDR Good shooter. Lots of replayability.
I really wanted to give this game a chance, but it fails in almost all points it advertises. First I want to say that even though the graphics and sound are bad, this is to be expected with a 1 man project like this, The AI is laughably bad compared to modern stealth games like Deus Ex: Human Revolution or even old Thief titles. They dont understand it when someone is shooting at them or their comrades and go back to their standard routines after a few seconds. On the other hand, they have incredible aim and can spot you over large distances while sometimes they cant spot you even when youre 2 meters away. This makes the AI very unpredictable and unfair. The stealth itself fails because there is no indicator how visible/audible you are to the enemies. The best tactic so far is to stay out of the maximum detection range of the enemies and snipe them with your MP5. Some missions are fi
Structured threads, verified dev answers and player expertise without chat noise


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