
"Mini Ghost" is a mini metroidvania in the 80's MSX art style and gameplay. It's the mini prequel of Ghost 1.0.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The game is absolutely awesome, this is how platform/metroid games should be made. Although Mini Ghost might seem like a usual -and tedious?- platform game at first, It's very well designed and quite challenging. Rooms need to be cleared quickly and accurately, bosses are almost impossible to beat but they can be handled by taking advantage of the retro style save/load system -after clearing each room- along with the teleport to base and health room. (-1 point for unbalanced difficulty of the boss) Generally, It feels like playing a older/primary version of Unepic and Ghost (from the same developer) without the rpg elements of those two. Achievements are tougher than usual, only awarded to those who can master the game. Also, it features a level editor and some custom maps are already available on Steam Workshop. All in all, it's a very well-made game, and honest too, considering the
This game was true to its vision. What you see on the Steam page is basically what you get, a retro-style metroidvania with many of the fun and frustrating elements of that genre. Lots of tight spaces to jump through, lots of rooms that you have to figure out how to navigate, and lots of backtracking to upgrade your health and get a few upgrades (probably too much for such a short game). The art aesthetics are solid, and so are the controls. There is nothing ground-breaking or truly memorable about this game though. You will not fall in love with the character, the game is not designed to reach any sort of "flow state," and you will not finish the game up with any good "war stories" to tell your friends. But if you are a fan of the genre and are looking for a mildly entertaining way to spend an afternoon this title might be just the right fit.
Don't let the low price of this game fool you, this is a complete metroidvania experience, with bosses, powerups and a very well crafted difficulty curve. And if that's not enough you also get a very strong level editor! I don't usually write reviews, but this game, and the games of this developer need to reach a broader audience.
This is a really good game for a really good price. lots of love and charm put into this game. Now I know retro indie games are a dime a dozen, but this is one that should stand out from a lot of the others. Its basically a metroidvania type of game where you go around and picking up things to upgrade yourself. The kind you would find on the MSX system, and it does a very good job of being authentic. As a added bonus it also has a simple editing system for making a character, tile sets, and even a level editor to make your own adventure. Another added feature which I haven't been able to mess with yet, is the mode where you can watch a friend play and either help them or screw around with them. All in all its a very sweet game for its price and its already got a lot of people making cool things in the workshop, so if your not too good at making things yourself theres plenty of customiz
Just played through it, and it's just a really good, little metroidvania-style game. Absolutely worth the 2 bucks. It's like a little snack in between the big ones like Bloodstained or the new Ori. Very enjoyable from start to finish.
Finally a dev that understands what old school hard means and doesn't use 1-hit kills to fake it. Mini Ghost captures the essence of game of old with all it's good and bad elements. The game consists of roaming the leveling looking for power-ups and keys to unlock new areas so there is a bit of backtracking if you're against that also it has a bit of grinding as some items come from shops though mainly the power-ups as key items tend to come from shooting select boxes or killing bosses so technically some of the shops items could be skipped. ghost has basic abilities with only a jump and a limited range forward shot. with only a forward shot it's hard to hit some enemies and some of the enemies setups do seem unfair at first but reloading back and forth for better attack patterns can get past most of these. even with this deaths feel like it's the players fault and not because you mi
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