
50 years after humans vanished from the face of the Earth, nature reclaimed the city of Paris, leaving a breathtaking playground. As an eagle, you soar past iconic landmarks, dive through narrow streets, and engage in heart-pounding aerial dog fights to protect your territory from opponents. With innovated and intuitive controls, you quickly learn to perform impressive aerial maneuvers in the blink of an eye. Eagle Flight sends you to the skies to experience the freedom of flying and explore Paris from a never-before seen perspective.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Product refunded First of all, the game is basically wonderful.. unfortunately as far as I have seen it's also not playable because of a peculiar bit of stubbornness on the part of the developers. There have clearly been requests for a long time to do something about the invasiveness of the 'Tilting your head is more comfortable' prompt. It fills and obstructs your view, and doesn't go away .. in my experience at all, unless you go through the several seconds long procedure to pause and un-pause the game, and then returns several seconds later anyway. The developers have apparently stubbornly refused to take any measures to mitigate the issue, with forum posts in various places for a long time and significant updates to the game in other areas since. I have seen posts suggesting that this is because the game expects you to be seated, but as far as I have seen that does nothing to mit
Such a shame - almost a classice but they really messed up by not giving an option to turn off the stupid VR confort mode and surround the view by an crap outline of an eagle - can't believe they put so much work into a game and in mess it up so easily. Purchased it with 75% off but still getting it refunded. Take the VR comfort mode off and I'd buy it again for full price.
Whether or not I reccomend Eagle Flight depends mostly on what you're looking for. If all you want is a VR toy, it's fantastic. It's fairly immersive and the flight mechanics, while not as deep as I'd prefer, are intuitive and satisfying. The relationships between head position, view, and control are natural after only a few minutes, and highlight an aspect of VR I wouldn't have expected to work nearly as well as it does: With the right control scheme, a game can completely change the way you think about locomotion and navigation. Eagle Flight is the first VR experience I've gotten mild vertigo coming out of, as I'd grown to accept that tilting my head should produce a banking turn. Unfortunately the game underneath isn't nearly as strong as the mechanics it's built on. Eagle Flight strongly resembles something like PilotWings in that respect, or some modern mobile games. It lacks the d
I've played for a little over an hour straight now as if writing this and I can definitely say it's a good game and it's one of the few VR games that just feel... professionally made. There are a few things that may put people off about this game and that would be: 1. No motion controls, gamepad only - I love motion controls just as much as anyone, but the control scheme in this is actually really well done and to me it feels like the best way to do it in a game like this. You use your head to turn and the gamepad to speed up, slow down, shoot and use your shield. All in all it feels great. 2. Price - Yes, the price may seem rather steep after the current trend in VR games and I definitely wasn't sure about the price either, but decided to brave it and I'm glad I did. You have to keep in mind that this is a game made by a big development house for what is still a VERY small market so t
Game is honestly ruined by the prompts to tilt your head. It's an interesting experience and I'm sure the story's great, but I had to quit after 15 minutes because if the game somehow detects you're not playing right, it will splash a prompt to tilt your head in the center of the screen for something like 30 seconds. The prompt is huge and completely takes you out of the game, you can't do anything to make it go away, and there's no way to disable it. It's the worst design decision I've seen in a VR game so far and I don't know how it made it through QC without somebody saying "hey maybe that prompt is a little much." If they wanted to disable turning with your head, they should have disabled it. It's like if you were playing a platformer, but every time you pushed one of the two identical jump buttons a prompt fills half the screen to tell you "real gamers press 2 to jump." If you can c
I recommend this heavily discounted. The main problem is that it displays a large "tilt your head to turn" message repeatedly in the center of the screen, and it interferes with your vision. This game must have been designed early on for Rift, with Ubisoft thinking people want to stand or sit stationary in one place. I turn my head and body to turn. That feels much better than tilting my head. Tilting will make you feel MORE sick, so I don't know why they recommend that.
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