Transmit your disembodied ego between robots and devices and exploit their capabilities in the first-person, very British 70s/80s-era immersive sci-fi simulator Ctrl Alt Ego. Tool up and break bad bots into broken bits, or sneak a bug quietly into the system as if you were never there.
You are ego, a disembodied consciousness. You've been downloaded to an evacuated retro-tech space dock where a mind-altering virus has infected the consciousness ctrl stream. Even if you eventually manage to remedy that spot of bother, who are you and where did you come from? And why are the CATs talking to you? The only way to find out is to debug yourself. Debug your own mind. Debug your ego.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
First game where I reported a bug and the dev rolled out a patch SAME DAY to fix it. Heroes don't wear capes, they make the best imsim since Prey and give robots boobs
Ctrl Alt Ego is an Immersive Sim reminiscent of System Shock and Prey by the virtue of being set on a space station in the future. But here's a defining twist: this is a poltergeist simulator where you play as a disembodied consciousness, a marooned saboteur EGO, in a constant struggle to keep itself together. Your task is to find resource-effective solutions to a constant stream of creative problems while smuggling yourself through elaborate corporate security checkpoints in the middle of nowhere. This game's world is a sandbox done right, with you being the bucket and the spade. Here, player agency is king. Setting The setting incorporates the humorous tone of Douglas Adams and the high-concept narrative of Stanislaw Lem. It's a touching story that poses morbid existential questions and an effortlessly humorous adventure full of cute robots and cerebral gags. The plot is delivered thr
Game presents you with a simulated environment, where almost every element is interactible. It presents you a sandbox, and then offers numerous tools to achieve your goals whichever way you want. It's reminiscent of immersive sims like System Shock, but instead of focusing on rpg-like character progression (the way most modern sims went) it leans more into puzzle-game-like territory, with one major difference - the focus is not, (like in for example Portal) to figure out the one right solution. The game pushes you to employ your creativity instead, making it, i feel, the most similar to Thief 1/Thief 2 in how it encourages you to experiment with tools at your disposal. The most prominent is the ability to possess objects - both enemies, and things like computers or doors, with possessions giving you different opportunities. There is still a character progression system in place, in for
Probably the best immersive sim of 2022 was made by a team of two devs. Ctrl Alt Ego has everything one's looking for in the genre: Wide range of available playstyles: sneaky, stabby, hacky, mind controlly, shooty. Solid amount of skills and perks with a range of customization options. Graphics straight out of the early 2000s to remind one of the genre classics. Dystopian future on a derelict space station. Early Doctor Who aesthetics. 15-20ish hour campaign that doesn't overstay its welcome. Later levels offer fun and spoilery gimmicks. Viable option of accepting one's screwups and carrying on with the consequences instead of rapid save scumming (which is also an option) On a more important note, the game offers 44 achievements each with its own unique cat photo used as an art thumbnail. You heard that right, folks: 44 cute cat photos for the low, low price of $19.99 or your r
If Gameplay is king, this game is absolute royalty. Gets the highest recommendation. But the caveats... wow, there are caveats... This is an ugly game. Really ugly. Not endearing old style weird/ugly. Not quake ugly, not anatomy ugly, not cruely squad ugly... just... visually boring. I can imagine this gameplay, even the exact same game with a soma coat of paint, or even a ghost possession coat of paint on a weird terror / dungeon vibe... Also the story... It teases something interesting but never gets there... But if you can get over it, (as I did) you are in for a treat.
I'm completely blown away that this entire thing was made by just two people. I normally don't review games, but since I completely lucked into finding this game I'm leaving a review in hopes that it helps more people find it. This was a surprisingly long (my first playthrough was a hair over 13 hours), absolutely incredible immersive sim wrapped up in a funny "you're in a computer" style world. The core loop has you transferring your consciousness through various entities around the world to gain access to new areas/defeat enemies/read "eyepads"/etc, but you'll spend most of your time in a robot called Bug 22. They're the only bug with a disk drive and therefore the only one that can accept upgrades. The upgrades are all available from the start so it's up to you to decide which you want first. I know I missed a few upgrade disks in my playthrough but I still managed to get every upg
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