
Fly your tiny defenceless pod up to larger ships, dock with their airlock, and sneak inside. Once you're in, you creep through their corridors, ambushing guards, hiding bodies, stealing new weapons, blowing them up from the inside, or hijacking their turrets and even the whole ship.




Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It was a frustrating moment when I found myself on an empty ship, cleared of enemies, and still could not finish my mission. You see, the odd thingamabob my character had been contracted to steal (for a hefty sum) was behind a locked door. This locked door was unlocked by a keycard that, despite having searched the entire ship three times over, was nowhere to be found. My character did not have a teleporter, neither with him or at home. The situation seemed dire. I was about to give up. Then... I had a crazy idea. I left the ship I was in and tracked down another one. I slaughtered the crew and commandeered this second ship, painstakingly sailing it back to the place where the first was still spinning desperately, devoid of crew and life. Then I started shooting at the ship containing my precious loot. Piece by piece, I surgically cut the room containing the item I required off in
I took the hardest mission available to me ("mistake" level difficulty). I had to capture (alive) somebody aboard a heavily defended ship. I snuck aboard the ship, scouted it out, and realised I stood no chance. I then spotted another large ship flying nearby, which I subsequently hijacked with ease, wielding 2 swords, I killed everyone aboard. I then piloted this ship toward the ship that my target was aboard. I fired countless missiles into it, carving out a path to the dude I was meant to capture. He was then sucked out into the vacuum of space, and was beginning to suffocate. Somewhat luckily my ship had taken a couple of hits, leaving a hole in the wall of the cockpit, which I jumped out of, then remotely piloted a small pod to catch me before I died myself. With seconds to spare, I flew this pod right at my target at max speed, and used a small attraction field to catch him in t
The AI is playing FTL, but you're playing Hotline Miami.
Heat Signature is a game about breaking into spaceships and trying not to die. It's the most thrilling fun I've had in a game all year. ~~~~~ I'm stuck on a ship facing enemies I can't kill. You see, they all have shields equipped, and I don't have any tech left to take out said shield, so they're impervious to anything I can throw (or shoot) at them. My target is already dead. The captain is also already dead. I'm not at risk of getting captured here, I can just leave. But there's an enigma clause on this contract, and I want the extra coin. After all, I'm fighting to save my friend Mercy, and losing these credits is going to be a setback I don't want to risk. The clause says no living witnesses, and I'm stuck here with seven of them. Seven guards who've seen me, whom I can't even hope to kill. My very last hope on this ship is a lone room with a viewing window. If I can manage to c
At first, I thought that game was good. Then I ended up in an assassination mission with no armor piercing weapon where the target had a shield and with no windows in sight. Luckily for me I had two teleporters: a swapper and a visitor. Could it work..? I teleported myself into space with the visitor, quickly swapped with the target, just before being brought back inside by the visitor, my target now suffocating in the vaccum of space. Now I know, this game isn't good. It's amazing.
Absolutely amazing game. All it needs is a replay feature to watch your missions back in real-time.
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