
World of Goo is a multiple award winning physics based puzzle / construction game made entirely by two guys. Drag and drop living, squirming, talking, globs of goo to build structures, bridges, cannonballs, zeppelins, and giant tongues. The millions of Goo Balls that live in the beautiful World of Goo are curious to explore - but they don't know that they are in a game, or that they are extremely delicious. Congratulations, and good luck!
Initially, pipes appear throughout the land, waking up many sleeping Goo Balls who have gone undisturbed until this, as they are filled with a childlike sense of curiosity and naivety they build themselves towards the pipes. Upon reaching the pipe entrance, the Goo Balls are sucked by the pipe system into the "World of Goo Corporation" main building where they are processed into many products, for example an energy drink. The excess Goo Balls are left outside the Corporation headquarters where they together begin to build a giant tower. At the end of the first chapter, some Goo Balls escape from a Corporation building by attaching themselves to eyeballs which have the ability to fly. The chapter ends with the Goo Balls "seeing far away new lands".




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Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Played it as a boy, played it on the wii, played it at home, played it on my phone, played it as a teenager, played it as an adult, and I'll probably play it when im old. beautiful experience, will stick to your memories like glue, love my little game called World of Goo. If you like puzzles, I'm sure you'll like it too. One thing is certain: I can't wait to play World of Goo 2.
World of Goo is to this day one of the finest indie games one can find. It is, in my opinion, one of _the_ best physics-based logic games currently available. It looks great, plays great and is overall an amazing and unique experience due to many factors. It does have some flaws, but they are minor and almost insignificant. A one-of-a-kind setting, quirky and strange humor, a challenge to both strategic and quick thinking. What else would you need? Highly recommended. Even after all these years, my opinion hasn't changed.
My favorite childhood game.
Let's face it: games like World of Goo come a dime a dozen these days, and not just because its success has inspired a whole new genre. Physics-based bridge-builder-like puzzles are not rocket science. However, World of Goo was released in Blessed 2008; the year of Braid and Spelunky; the year indie games have drawn everyone's attention for the first time. And while World of Goo is arguably less inventive than Braid and less robust than Spelunky, it became one of the symbols of a new gaming era and won a lot of hearts over. I do believe World of Goo is the lesser of the three, but it still very much deserves its spotlight. The gameplay is fun, the visuals are cute, and the music is stunning. More importantly though, while the game isn't plot-heavy, it debuts Tomorrow Corporation's brand humor and charm. Half Burton, half Double Fine, it walks the precarious line belween cuteness and
After many years, I decided to play this game again. I remember playing a pirated version back in the day, but now I have the chance to support the developers by buying it on Steam. Playing this game brings back memories of that young boy who sat in front of the computer on scorching summer days, trying his best to overcome every challenge. The game has returned, but the youth has faded away...
I want goo 2 NOW! I LOVE GOO!!!!

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