
Follow Yan the Defective One through his fight against the Fire Troops and let him unveil the Facility's mystery in this action platformer.


Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I beat the game in about 3 hours, got the bad ending, and did not obtain any of the 13 achievements - mission accomplished. Firework is one of those "retro" games that does not come with a fullscreen; maybe some people like that black border format, but I would rather have a stretched version, even if the game loses some quality in the process. I guess it kinda reminds me of Mega Man, not like a clone though, just the aesthetic part. It's more of a story-driven platformer and I think the game does a decent job in that regard. It has many cutscenes that establish some narrative, not something that I would expect in a NES hard platformer. This game gets pretty hard toward the end, but it has relatively friendly checkpoints which is why I beat it so quickly, despite constantly dying. There is this "firefighting" aspect of this game that I do not fully understand; I think you have to put o
so this is how it feels like to play something so good, but at the same time so underrated that you feel like you have to do something about it. Simply because I can feel the passion and love the developers have poured into this little gem and sadden me that the game didn't get the recognition it deserves. among the platformers I've played, this little gem can easily take top 3. The pixel art is charming, the music is fitting, the mechanics are better the more you play it, the bosses are hard yet fair at the same time, hence there are achievements for beating bosses no hit. And the plot is just... simple but in my opinion outstanding. I can love almost every aspect of this game other from the awkwardly slow sliding wall speed. The game is polished to every small detail, dialogs change retrospectively between playthrough. I just 100% achievement the game after 6 loops but still feel like
Video (gameplay + commentary): Part 1: https://youtu.be/kRB2XzkWz_o Summary: We're digging this game. Crunchy pixels combined with enjoyable chiptunes and some Mega Man X-inspired platforming. This game's dash and hover mechanics are a neat spin on the formula and can feel quite graceful when executed well. The scope of this game is also well defined with the story quickly conveying to you that you'll be spending your time symbolically and literally putting out fires to save a bunch of living "sphere" creatures that you are (we think) sworn to protect. The spheres have minds of their own, possess child-like wonder, and have a way of getting out of their chambers and wandering around, so part of your job is to retrieve them and keep them safe. Similar to Mega Man, there are bosses you fight and from what we've seen at least some of them grant you new powers when defeated. You also leve
Great game. The fights are lit, and the story is on fire. Characters are cool.
An Underrated Indie Gem Firework is a Megaman-inspired action platformer that feels polished and responsive. It has a few interesting ideas (particularly the way the weapon functions, some of the boss designs, the fire effects and shard system) and uses a lot of established mechanics fans of the genre will be immediately familiar with, such as gaining abilities from bosses. The gameplay is on the short side at around 2-3 hours but is a bargain for the very low price. Areas where it could improve include the writing (there's some awkward phrasing and a few spelling mistakes) and the controls (wall climbing could use a little work, as could the direction of dashing when using an analogue stick) but these feel like relatively minor points in what is otherwise a very strong game. Overall, Firework has a lot of heart and really feels like it was made with passion. I'm hopeful that more peo
Firework's a great little narrative platformer. The movement system is sharp and gives you plenty of mobility to handle the masocore-inspired (but never cruel) later stages. Boss fights are the most challenging parts, old-school pattern-based affairs that took me a few tries to learn. A day after I beat it I started a new game to get 100%, which I highly recommend doing; the 100% route has some of the game's high points. The story starts as a fun mystery and ends as a sweet allegory. Overall, Firework is aptly named: short-lived but a blast.
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