
Jet Lancer is a frenetic aerial dog-fighting game where you hunt enemy pilots, carve up giant robots, and defy death at supersonic speeds as a daring mercenary in the far future.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
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| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is actually a review written at 20 hours playtime, I just let the game idle by accident. FIRST AND FOREMOST: If you are the kind of user that wants to use the 2 hour window to try the game and refund if you don't like it, then take a pass on the purchase, at least until you've done some of your own research/watching; the early game is the most bland part of the game with easy, unaggressive enemies and not much plot development since it still is laying out what kind of personalities the characters have. It doesn't pick up until about 7 missions in when you finally have some loadout options to try and a boss to fight, along with more advanced units in missions afterwards. PROS: -Excellent control over the Jet -An entire NG+ mode, with new module unlocks -Clean, refined art style; flashy, but still easy to see what's going on -Build diversity is not extremely expansive, but still
This game is very similar to LUFTRAUSERS, if you like LUFTRAUSERS, then you will also love this. So far, I love this game, haveing dodging system makes this game more difficult and the boss fight is really fun to play Only one thing that's disappoint me is the map has a limit... ( LUFTRAUSERS has no limit ) I hope the Steam Trading Card will come out soon
It is a natural successor to Luftrausers. Similar gameplay with flashier graphics and a 90s anime plot. If this appeals to you then buy Jet Lancer.
Your bullets are white, your smoke trail is white, enemy bullets are white, enemy smoke trails are white, enemy homing bullet trails are white, enemy targeting lasers are white, your aiming cursor is white, your UI in the middle of the screen is white, and the background clouds are white. Oh and whenever something explodes, which is all the time, the screen will shake and a bunch of smoke will obscure the area. See the problem?
I see everyone noticed the similarity between this game and Luftrausers but a few actually compared them and pointed out any difference just because it is not a huge deviation aside from the art design which you can see with your own eyes. They're nice people and not nitpickers like me. I have not finished the game yet, but here is my humble insight: Mouse control and the dodge button. This is by far the biggest difference between both games which gave Luftrausers the old "Lunar Lander" feel and which makes Jet Lancer feel more "modern" in a sense. Being able to aim with a mouse instead of arrow keys. Adding the dodge button to that, you don't have to think of positioning that much, and go on with your life acting like an action pilot and focus on killing instead of a poor soldier stuck in a piece of metal junk focusing on surviving which was fun in its own way. The missions and story
It is like an evolution to Luftrausers game, well made. The weapon customisation is good to keep things fresh and we can customise the gameplay according to our style. Missions are short and fun, we can keep playing in short sessions which is nice
Structured threads, verified dev answers and player expertise without chat noise


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