
Continue the exciting adventure to stay alive and get rescued. Even more ways to experiment and combine items to solve intricate puzzles.
Mina's rescue from the end of the first game is cut dramatically short and she and primate pal Jep are left again on the mysterious island to fend for themselves! Mina needs to dress her wounds and keep safe against the local wildlife, but now she has the assistance of the player controlled Jep who can fit in smaller spaces, move deftly through the jungle and even communicate with other animals in their bid to survive. Using even more combinations of items throughout the island, Mina and Jep will need to recover from their traumatic circumstances and find another way, any way, off the mysterious island!


Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This was actually a surprisingly good adventure game. Not great, but good enough to recommend for fans of Myst style adventure games. This review covers both parts in the series, because although the first game is nowhere near as good as the second, I feel that they are still probably best played one after the other for the story if nothing else. Firstly, a point of warning - the second game had all sorts of graphical glitches on my GeForce Go 7900 GS making it unplayable. I ended up streaming it from my Mac Air which played it with no problems. I couldn't find any other reports of the issue I was running into - in fact, most people seemed to indicate that they could run the second game fine, but had issues with the first (which worked fine for me), so YMMV. I picked up both in the series from a recent Indie Gala bundle and after finishing the first one I considdered it to be a fairly
Make third one dam'it!! The music, the breath taking vievs and sightseing, the ambiance, the frustration over puzzles and the punch of the game with all the emotional feelings and spot on vioce cast... ther is more to say but il end it with: Higly suggested for people who wants a fun calm time!
I enjoyed the first game of this series, but this one is just a bit too unforgiving. So many chemical cocktails you MUST get just right. So many slight movements (like the swamp) that you have to get JUST right. Oy! I really like many of the puzzles, but the intensity is just too much to have fun. And even when falling back on MULTIPLE walkthroughs, videos, hints, I found that you can find yourself in an impossible situation, where you have used the 2 and only 2 objects to get you past a foe, and so you are stuck forever. Adventure games should not have that kind of dead end...especially not giving the player any clue that they will NEVER progress further, unless they go WAY back and try again. I spent an entire day trying to get past the Monkeys, only to discover, I would NEVER have the materials to do so. EVER. They had been used up earlier in the game.
What I loved about RtMI 2 is that it brings back something from the olden days that point-and-click adventure games seem to have somehow lost along the way. It has puzzles that aren't just about mashing buttons and randomly clicking everything you see on-screen, they actually make sense and you have to put some real thought into solving them. I like how it gives you multiple possibilities in terms of combining the items in your inventory not just the classic "nothing else will fit" approach. *** RtMI allows you to play as a monkey for Pete's sake. As a monkey.
Annoying, illogical and repetitive. Everybody is hungry but they all say "I already had this"... It's not a game of find the most logical solution, because logical thinking isn't rewarded it becomes a tedious game of just try everything and hope to find another random solution that doesn't get you anywhere. The first title had these situations too but it wasn't as frequent that it became to tedious to finish. I actually wasn't the greatest fan of part one either but in a lot of cases a sequel becomes better, well not in this franchise.
The first game is fun but this is a truly awful experience. The first big problem is that there are huge frame rate issues; the game is ancient and my card isn't, but I'm lucky to get 10fps in RtMI2. The second big problem is the gameplay itself. Some of it is fine, much of it is terrible. This is labeled as a puzzle game, but most of the gameplay is in fact not puzzle-based, its mostly tedious minigames which more often than not require split second reaction clicking. The developers seem to have been obsessed with shoving as many truly awful minigames as they could into this thing. Example 1: Whereas in the first game you can make a whole collection of pottery with a few clicks, and use the whole collection as a single inventory item to collect things which require containers, this game makes you play a minigame just to craft each individual clay container; and then it makes you micr
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