
Myst V: End of Ages is a 2005 adventure video game, and the fifth and final installment in the Myst series. As in previous games in the series, End of Ages's gameplay consists of navigating worlds known as "Ages" via the use of special books and items which act as portals. On each Age, the player solves puzzles and discovers story clues hidden in the Ages or written down in diaries and journals. The player's actions in the game decide the fate of the ancient D'ni civilization.
Decide the fate of a civilization in this triumphant final chapter to the Myst saga. Embark on an epic journey into the heart of a shattered empire as the only explorer who can still save it — or destroy it with the wrong choices.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
To really appreciate these games, one has to have read the books and beaten all the previous entrys. Wow that sounds elitist. Unfortunately, with Myst, it's quite true. Much like any other fantasy world (Middle Earth, Elder Scrolls, etc) the ages of Myst and your significance in them can only be understood in the context of the game's universe. Myst is about exploring ages, and figuring out puzzles, but in truth, its about so much more. Its about a lost tribe called the D'ni, and the legacy of the man who would eventually save them (Atrus). This is not a one part movie, but a story of which bits and pieces are scattered among other books and games. With Myst V you are getting the conclusion to a very long story. For that reason, it may seem short. But when you play the game with the knowledge of the other games, its an ending that seems mostly appropriate and is needed to cap off an othe
Myst, Riven and Myst III: Exile are three of my favorite all-time PC games growing up, and had a huge influence on my gaming preferences. I even collected a few of the accompanying novels, I was that crazy for the series. To be honest, I wasn't even aware of any other games in the series beyond Myst IV (which I have not played yet), until recently. I really wanted to like this game, from the very start. But I couldn't help but feel disappointed by Myst V. The graphics are beautiful, like with any other Myst game. I couldn't help but feel the worlds were smaller somehow, though, and less explorative. Almost restrictive. I can appreciate how they are trying something different compared to the other games in the series; I just don't enjoy the outcome of it. For instance, full motion video had been used in the first four Myst games--and used very well. You rarely had contact with anyone wit
I have played every Myst game since the original and read all the books, but I held off on buying and playing Myst V for a long time because of the interface change (aaaaand because I'm Dutch, and we don't buy things full price). My assuption was that it would feel different from the other Myst games. Many years later, on sale on Steam, I thought "for $10, why not give it a try". My reveiw is mixed, first the pro's: 1. If you know the Myst story, it is a fitting end in terms of plot. You should probably play it for the closure. 2. The worlds (with the exception of the 4th Age with the arena, which was a snore) are still as beautiful and imaginative as ever. I was particularly impressed with the "Observatory" age. 3. The game gives you the ability to place in one of several modes, from "classic" to "free-mode", so the change of format did not affect the game as much as I thought it would
First, I just wanted to say that I am a great fan of the Myst series and if you have not played Myst through Myst IV, you should start with realMyst Masterpiece Edition. I entirely recommend the games up until this point and nothing I'm about to say should be taken to be criticism of the series as a whole. Below I discuss elements from the previous Myst games. I can't recommend Myst V because I do not think it is a good sequel to the series, and because I don't think on its own there is much to recommend. The game is shorter, slighter, easier, and less interactive than any of the previous games, and despite being position as an "end" to the Myst storyline, does very little to engage with other titles in the series. The premise is simple: Much time has passed since Myst IV. You (I am made to understand that the player character here differs from the previous games, but this is irrelevan
Disappointingly simple, frustratingly short, I honestly enjoyed it a lot. The voice acting is believable, though the story is not nearly as good as the previous entries. If you're a Myst fan, give it a try, otherwise it might not hold your attention very long. Either way, be careful about what you're writing on your tablets, an entire age can be accidently skipped if you happen to draw a symbol that appears all over that particular age.
Where to start...? I played Myst and Riven when i was a child, I continued with Exile and Revelation and I absolutly enjoyed every single one of them. Unmatched when it comes to atmosphere and puzzles. I remember these masterpieces to be some of the brighest lights in my history of playing video games. So it was just a matter of time until i would pick Myst V and finally now when i found it (fortunatly being on sale, yay) there was no way around it. Sadly...I dont understand why this game wears the name "Myst". The story is flat, the puzzles are somehow boring and they didnt pull me into the game. I miss the once so excellent leveldesign and its awsome surreal enviroments who seemed so alive and fascinating. I also appreciated the real actors...its was one of the key features for me. Myst V at the other hand looks dead and flat. I dont feel any interest to go "deeper" into this. What a s
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