Compared to its predecessor, where players could only drive different Mercedes Benz cars, this sequel allows them to control over 90 different cars from 17 different manufacturers, such as Alfa Romeo, Morgan, and others. The core of the game is the career-mode with 120 races which take players all around the globe, from Italy to Florida, where players can earn their 'Speedbucks' to buy new cars and tuning options. The game also features oncoming traffic and a detailed damage model including realistic driving physics. Players can also customize their cars with vinyls, alloy rims and many other extras.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Props to the current rights holders for bringing a game like this (a licensing nightmare) back from the dead. Going through the extra work for a 64-bit port AND Workshop support is very nice. Thank you for not doing the bare minimum!!! The game is itself great, those who played it back in the day will appreciate it. Now somebody needs to port all the MBWR maps :)
Thanks to KuruHS, I did not know this game was on the storefront and I get to enjoy my childhood again! Still cannot believe this game made it to the States back in the day! Thank you for putting this back on the store!
This game was my childhood. And im more than glad too see it back on steam. - The physics are fantastic, grippy but not too grippy (more like tsc off in most other games). - Ai is difficult to an extend but in a good way. - Graphics still look fairly good... but the car damage, i'd say still be best to this day. The softbody as crazy as beamNG but the parts can break into several pieces. - Sound mostly good but there are 1 or 2 sound effects I would tone back a bit. overall - 91/100 "A must try hidden gem".
Shoutout to obscure racing games from the 2000s, gotta be one of my favorite genres.
Sweet childhood memories. I still remember many of the maps by heart. NGL, the difficulty is so unforgiving, from the cheating ai to the weird checkpoint placements. Good thing is you barely get panelized for cutting corners. At times I think the developer was trolling. It's mind-boggling that the game still has an active esoteric community two decades later, I guess the huge car roster and large open maps is enough of a reason for people to keeping coming back.
Middle market racing game from 2005 that became something of a cult classic, has plenty of content to boot with a good variety of locations and cars, but was very much kept alive by a dedicated community of modders. Old mod sites still exist with a wealth of cars and maps to download, on top of having workshop support. In order to ensure that it would run nicely on modern systems it has been put in the hands of the talented Silent so you know it just runs without issues and can handle any aspect ratio or resolution you want to throw at it.
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