
Grotto is a mystical, narrative-focused experience. You are the Soothsayer. The one capable of talking with the stars and unveiling their messages. In a time of turmoil, the tribe of the valley turn to your powers of divination and come to you for guidance.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I love games about language, communication, understanding. And about struggling with all of them. In Grotto, you can talk only through symbols and have to rely on other characters' interpretation. Which is pretty tense, cause the world where your story unfolds is pretty rough and dangerous. But game isn't unfair in any way - it doesn't f*** with you with "you don't have a chance" crap. It lets you fight a painful battle, it lets brutal tragedies unfold, but it still leaves a place for hope and catharsis. Everybody's mistakes are paid in blood, but they aren't the end of the world (though it's close call). They lead somewhere, everything leads somewhere and it might not be the place you wished, but it's still a place. More bitter than bittersweet, but damn strong taste it is. And that's why you just can't give up. This game is very very clever, it has breathtaking artstyle and I absolute
Intriguing art, okay music, decent story. I recommend this, BUT with the following caveat: "Choices matter" and "Multiple ending" tags are not really accurate. This is a visual novel. There is the illusion of choice, but all roads very quickly head back to the middle.
Do you ever find yourself greatly overthinking your choice of words? Would you like to?
I want to preface this review with two stipulations. The first is that I want these Devs to succeed because I feel that they have a huge amount of potential, even if I feel that in this particular case their potential wan't reached. The second is that I wrote another review for this game. It was probably my longest review and the one I was most proud of, but then I learned the hard way that if you change your choice of recommended/non recommended, it erases your progress so i'll try to go into a brief summary with thoughts at the end. THE GOOD -Beautiful, unique graphics -Nice, but simple music that could use a couple more tracks -Cool central mechanic that has one major issue i'll talk about later -Well-written characters and world THE BAD -Okay, so this is gonna be long, I have a lot to say even though I'm trying to be brief. I feel like the story and writing of this game are ac
The game has both strong and weak points, but given the mostly good reviews marking this one as negative is more appropriate. There is an interesting narrative, weakened by several flaws, some of which might be deemed as fatal to certain players. The presentation is minimalistic, with 95% being spent in the same, rather small location. The story is told in a very monotonous, and unnecessarily slow way. A typical scene starts off in darkness and the player walking around until that triggers the fireplace to light up. Doing this became a chore very quickly. The way choices are made is unclear, made by selecting a star-constellation whose meaning might be interpreted differently by the character than you might intend. This is by design, but misunderstandings resulting from it can be frustrating to the point it dilutes the gameplay itself. Why play a narrative focused game when you can't
I really wanted to like this game. The story is very interesting and told in a truly clever way. The reason I'm giving this game a negative review is that is presented as a branching story game when in fact you have no real agency on the plot. The characters' replies are pretty cryptic and when you don't get the result you want you might think it's because you misunderstood something. But after replaying it I realized that no matter what I chose the plot would advance in the same way but with a few forgettable dialog differences.
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