
Humanity is enslaved by an AI… which is awesome, because we’re on the right side of the conflict. Exploit puny humans to extract power and build your own empire! You’ll have to keep track of them to make sure they don’t succumb to exhaustion and hunger… although the weakest ones can always be thrown to the Bioreactor. In other words, this is a resource management sim with rogue-lite elements, dramatic plot, and an abundance of pop culture references. Also, jokes. Slaughter has never been so fun!


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| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
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| Portuguese (Brazil) | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Resource manager about angry AI who controls a human farm. You need to produce power, food and humans to survive time race. Black humor and lots of easter eggs. Fun, but too easy and way too short. Ended survival mod at day 59. I even depleted all events pool, so nothing was happening from day 55 or so. After 25 day game transforms from time manager to clicker. You just sit and fill bioreactor as fast as it is possible to click (with portal mod, of course). We need more upgrades and more events/modificators. Storyline is kinda short too. Would be interesting to see an expeditions mechanics, so you could send pips to find something in wastes (like Fallout Shelter).
Definitely worth the $0.00 that I spent on it.
Great game, but feels extremely unfair when the day ends and there's a prompt you haven't seen before. Click the wrong answer and within another day the games over. No skill involved there except memorizing answer choices. (Really lame game design) If you want a roguelike element, don't make it so extreme that it completely determines if your run survives based on an answer choice. Smaller failures like a few deaths or 10% efficiency penalties etc. should stack to make it chaotic. Not a single question that nullifies an entire system and makes it impossible to last 2 more days. After a few hours of failure it makes you feel like you're making no progress, even if you develop good strategies you'll just be at the fate of RNG. I can see the effort put into this to which there's many positives, but with this crucially ♥♥♥♥ feature this feels like some grindy mobile or flash game.
If this was a mobile game that sold for 2 bucks you'd sell a million copies.
Fun to play and with slightly more depth to it than a mini-game and strong replayability and humor. Your task is to generate power by forcing humans into a hamster wheel. They might need food and rest, but that's not a great concern. Energy needs to be spent on upgrades such as the hamster wheel, or waldos that move humans into the wheel. Unfortunately this makes humans important, and brings the whole "brutal AI slave lord" idea into question. The game is easy to learn but hard to master. Harder still is to avoid terrible things happening and ruining everything. Usually this happens through random events or bad judgement. The events are mostly awful for you, with outcomes ranging from "Catastrophic" to "Catastrophic with a hostile boarding party that managed to bypas the impenetrable shield. And they're all Mantis. And you're adopted. And owe 17,323 in taxes." Some significantly alter
So, look. Being fair? This is worth the price while it's on sale, it's totally a fun thing to play for an afternoon. The problem is with how this game is balanced. It is so close to being something really amazing and intriguing, but the game is balanced so that unless you get really beneficial random events in your favour, and know exactly what response to those random events gets you what you need, you are not going to succeed. Are harsh games fun? Sometimes. Is this one? I found it a frustrating grind of trying to work out the exact 'optimal' set of actions to 'solve' the puzzle of the first campaign. By the time I reached the second, I have to admit, after spending about twenty minutes with it I just lost my desire to do anything else with this game as yet more random events - this time on a little map where you randomly pick between missions to send excess humans on - reaffirmed t
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