
A 3D bullet hell mid-air hunting action game based on the Touhou Project. Fly freely through the air and face down humongous foes with both melee action and 3D bullet patterns (Danmaku)!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Simplified Chinese | |||
| Traditional Chinese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
"But can it run Touhou Mechanical Scrollery?" Can't even play the game. Controls are very confusing and seemingly does not work (Day one). EDIT: So I managed to get into the game using an xbox controller. Game is very poorly optimized. Got 20 fps on a GTX 1660 TI + i7-9750H (which is considered overkill for an Unity game) On the bright side, this seems to be the first attempt at making a graphically stunning Touhou game. EDIT 2: So I checked Task Manager while running and opening the game, it reported around 8 percent CPU, 800-900 MB RAM and 100 percent GPU. Maybe allocate more resources to CPU and RAM? EDIT 3: The character model needs a lot of polishing, and I found the game somewhat repetitive on the first stage, as it's all the same map over and over again. EDIT 4: Issued a refund. I just felt there were too many things wrong about this game.
Intended keyboard mappings Format: Controller button - Keyboard button - Usage in Preset A LT - K - Descend LB - J - Melee attack Left joystick Up/Down/Left/Right - Up/Down/Left/Right - Move Left joystick press - Y - Switch dash Left navigation Up/Down/Left/Right - (not accessible) - (no use) Start - (I didn't find this) - Menu Select - (not accessible) - (no use) RT - L - Ascend RB - I - Shot attack A - D - Toggle B - S - Dodge X - (I didn't find this, but I guess it's E) - Spell Card Y - W - Switch firing Right joystick Up/Down/Left/Right - 8/2/4/6(small keyboard, with Num Lock on) - Move camera Right joystick press - (not accessible) - (no use) -------- If you find more, please comment to fill this list. Thank you.
I was really looking forward to this game, but unfortunately I cannot recommend it in this state. There's no keyboard support, so you pretty much need a gamepad in order to play. Thankfully that wasn't the issue for me, but what WAS a major problem was the terrible optimization. Now I know my gaming laptop isn't the strongest, but it can run most modern games with very little issue. And yet this game chugs along at 15 FPS even with all the graphics set to minimum and Vsync shut off. And what's worse, the game doesn't even have a pause menu (which is a major red flag right there), so every time you want to fiddle with the settings you have to hard-quit. I might revisit this game at a later time if the developers majorly rework the engine, but until then I'm refunding and advising a hard pass on this game.
This game has a lot of potential but the end product feels like a bad asset flip. Clunky and ugly environments, bad controls, but deep down a good game is hiding somewhere. It just won't come out. If they had a few more months to work on the game it would probably have been great.
Here's how you play this game. 1- pick Marisa. 2- equip any book that has as its spell card "Love Sign - Master Spark" 3- Use focus mode (Y on xbox controller) to fire a laser that charges your spell card. 4- when spell card gauge is full, try to get a little bit of shot guage and then activate spell card. 5- go back into focus mode. Your laser is now BIG LASER. This game is good, but rough around the edges. The core loop of the combat is that close-range dodging attacks builds your shot guage , often much faster than melee attacks. The shot guage is consumed to shoot back at enemies, charging your spell cards. Your spell cards then clear the screen of bullets and do some funny stuff, sometimes lots of damage - I haven't figured out all their mechanics yet. Once you settle into the rythm, you start to view enemy bullets less as a danger and more as a resource so you can use style on ene
Control with mouse & keyboard is still a bit wacky tho but it usable now, but it's better with controller, a performance is better than day one, solid live2d, still need a lot of improvements
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