
Explore a vast open game world in classic action-adventure fashion as Lily, Knight of the Rose! Slash your way through monster-infested dungeons to save the Kingdom of Blossom from eternal darkness. Collect unique weapons, spells, and more during your journey to take down powerful bosses and solve clever puzzles.Be part of a vivid, dynamic story passed down from grandfather to grandchildren by influencing the course of events yourself!




Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
To say Blossom Tales wears it's Zelda inspiration on its sleeve would be an understatement. If you've ever played Link to the Past or Links Awakening this game will feel right at home for you. Everything from the environments, gameplay, weapons, and music is so similar that it's almost uncomfortable. Saying it outright, this is a good game—but it has no unique style of its own. Apart from the fairy-tale like structure the plot follows; everything is from previous Zeldas. While not automatically a bad thing, gameplay suffers due to its implementation. Puzzles aren't as clever, and you will see similar ideas constantly. Besides the art style, dungeons all feel the same. Even challenges in the open world lack variety between one another. If you liked the block puzzles in Minish Cap don't worry; they are everywhere. For such a short game there are a tone of collectables to find. Exploring
Playing status: 100% achievement, finished the game Grindy Achievement(s): No (those who rush the game might need to grind a bit). Optional Achievement(s): Yes (16 achievements). Difficult Achievement(s): No. Intro Blossom Tales: The Sleeping King is an action-adventure game about a young knight that is trying to save a kingdom from an evil sorcerer. It tries to mimic the old top-down, 2D Zelda mechanics with the sword, unique items that can help you to progress new areas, explorable overworld, dungeons, and other changes that are unique to the game. Pros: - 5 dungeons - Secrets that can only be reached with certain items - Puzzles in some dungeons - A lot of unique items that you can switch around Cons: - The lack of tile-based movement makes it hard to progress without taking damage - Bosses can be cheesed Specs Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 Should
What Sonic Mania is to Sonic 3, Blossom Tales is to Link's Awakening. Well, not quite...Blossom never tries to stray from the beaten path, recycling most of the elements in unabashedly similar ways. It isn't a problem that it so closely resembles its inspiration, but rather that it doesn't try to do anything unique. If you don't mind playing a rehash of an old tale, then Lily the Knight's journey will keep you engaged for a little over 10 hours. [Watch a Longplay here] Pros + Great pixel art + Large open world to explore + A variety of weapons and abilities to collect + Silly jokes and puns that will make you smile + A couple of great chiptune tracks + Gives you a few choices that change the tale in cosmetic ways Cons - Repetitive gameplay: Reused puzzles and enemy types - Poor Maps: The World Map is super pixelated, and dungeons lack a map reveal item or compass to find. Backtracking
Although there were many fun aspects to this game, unfortunately, it's hard to actually recommend it, due to the at least as many really, really annoying aspects. Honestly, this feels like a studio's first game, with ideas and concepts that sound awesome on paper, but not so much when actually done. I have looked, though, seems like this is their 2nd game, although their first is a different genre. Anyway, one of the prime examples is the traveling peddler, who has campsites near each of the major towns: He's only available from 9 am to 5 pm... based on the player's device clock. Thus, if the player is also a 9 to 5 working stiff, who plays after getting home from work, they'll never see this guy. There'll only be a "Closed" sign, without any hint in game that it's not something which is later game content, but is based on the player's time, there's not even any mention of available h
Solid little classic action-adventure/Zelda-like in retro style by a very small team. Like often, it doesn’t invent anything new, but what it offers is entertaining all in all, can’t say anything against it in that regard. Lots of what you would expect from a title like this, exploration, puzzles, fighting, hidden items or upgrades, villages, NPCs, dungeons, side quests, you name it. Story is simple, yet cute, and unlike some others, I also didn’t mind the a bit childlike approach by telling it via a grandfather’s tale to his grandkids. Just adds a humorous aspect to the narration in my opinion. Music is fitting and not bad as well, but a bit monotonous over the long dungeons/areas. So until here everything is fine. Well, if it weren’t for my feeling that I‘m somehow not completely overwhelmed. It’s actually a bit hard to put your finger exactly on the reasons why, but having it 100%ed
I realize I'm going to get crap for saying this - but I can't recommend this game. It's great, it has amazing art, amazing setting, amazing style and the premise is amazing. Then why can't I recommend it? It's tedious. The game does a mind-blowingly good job of teaching you through gameplay. A floor tile will fall away in a manner where, unless you stop on it - and you won't because it flashes red, the universal GTF off me color - you won't get hurt from it. Now you know, that type of tile falls away. Then you gradually see more of them in bigger clumps and BAM! You're dodging them/running around on them like a pro. All forms of enviromental danger are presented this way - easy to learn, and gradually ramped up. The tediousness comes from it just going TOO FAR with it. Like, shoot arrow through fire, ignite vines, and light other fire pits with it. Cool. Okay, now do it with some enemi
Structured threads, verified dev answers and player expertise without chat noise


The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever other evil awaits you. If you die, you restart with none of your items you collected, and you must explore the basement and beyond again.


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


Palworld is a multiplayer, open-world survival crafting game where you can befriend and collect mysterious creatures called "Pal" in a vast world! Make your Pals fight, build, farm, and work in factories.


A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.


Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Disco Elysium is a role-playing game developed and published by ZA/UM. It is set in the fictional city of Revachol, where players assume the role of an amnesiac detective investigating a murder case. The game emphasises dialogue and skill-based choices, with character attributes represented by internal voices that influence decisions and interactions. Its narrative explores themes of politics, philosophy, and personal identity, and it is known for its unconventional gameplay and deep storytelling.


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.