
A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War. Take charge of your Dwarven settlement while mining, exploring and utilizing your resources with a combination of strategy and management.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Deutsch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game tries to scratch the itch dungeon keeper and dwarf fortress have long since stopped scratching for me. (hundreds of game hours can only do so much.) Unfortunately, where those other games are like a Velcro nose scratcher inside a spaceman's helmet, this is more of a damp sponge. You can try as hard as you want, it won't scratch. I only managed to stick with this game due to the mild amusement of designing a very simple dwarf base, but that gets old FAST; it was pure stubbornness after the first 3 levels. You don't have the challenge and satisfaction of making something like in dungeon keeper or dwarf fortress, and it's not much fun aesthetically because the near non-existent challenge the game does provide wrecks your design. The major problem with the game is how unfinished the final product is. The potential is definitely there, but it was rushed into final product for obv
Best viewed as a sim dungeon, dwarven style. There's a campaign mode where dwarves seek to reclaim their land from evil magi, but it's pretty rudimentary (I like the Dwarves-Elves angle in the story though!). It does structure gameplay a bit on each level with preset elements and gives some bonus incentive to continue playing, however it's still rather sandboxy experience, in the end not differing all that much from actual "custom mode", which is pure sandbox without the preset storyline elements. Otherwise, if you want to treat it as a strategy game (real time with pause), you're going to be dissapointed. It's as if creators were aiming to make something like Dungeon Keeper but in full 3D (multiple levels of dungeon not just one), changing the tone from dark lord to sort of supposedly benevolent dwarves, perhaps being inspired by Dwarf Fortress, but in the end they realized they won't
Buggy and unfinished. Good art style, but feels low quality and rushed. DLC available for a game that should be an alpha: It has clearly been designed as cash crop from day one. Developers/Publishers simply slapped on a 1.0 sticker and moved onto other projects. Bugs consisted of terrible pathfinding, graphical issues and many other issues. Clunky. Not really anything to do after an hour of two of gameplay: Literally no reason to play on. Dug into dungeon of mobs and got absolutely massacred, had a few warriors as well. This is not anywhere near a Dwarf Fortress 3D successor like I had hoped, nor will it clearly ever be, which is a shame as it had potential.
I recently played through the campaign for A Game of Dwarves. I'm giving it a thumbs up, but a qualified one. The Game The game is something of a builder/manager game: you control a settlement of dwarves and guide them in both mining out the area around their settlement and building the things they need to be happy and do well. I really liked the potential of this game: I find it a fun thing to occupy myself with while watching TV or just winding down in the evening, and there is some challenge to it too — more than once I restarted a scenario to come at it from a better angle. Overall, I'd say it's a decent enough game when it's available at a reasonable price. Less than $10 is certainly OK, but around $7 might be more appropriate. The Problems Why would I want to knock the price down further? Well, the game certainly has its flaws. For one, while there are Steam achievements for t
Basically an abandoned early-access game, A Game of Dwarves had a lot of potential, but is left poorly optimized and riddled with bugs. Seemingly inspired by the much better "Dwarf Fortress", A Game of Dwarves sought to improve upon it with better graphics, only to fall short in every other area. It can be fun to build in, or stripmine, as suits your moods, but there's no strategic depth and any of the levels can be beaten almost blindfolded (which is how your dwarves behave half the time). Overall, it can be fun to waste some time in, but I can't recommend you purchase it.
My first impression of this game was very optimistic; its gameplay was somewhat different from most games, and the games that this one is likened to are only in 2D, making this very promising. However, after the first hour it became very apparent that this game was designed to be casual- no real resource management or needs/logistics to cover even the most sprawling of dwarven strongholds. Granted, the game IS in the casual genre, but a game like this has so much potential that it comes off as more of a half-baked idea than intentionally casual. This is evident in the lack of true challenges and very repetitive gameplay. So, avoiding the strategy genre because there is nothing challenging, I wouldnt count it as a building game either. The number of items available arent very many for a builders' game, and what's available is most likely useless decoration, which would have been fine i
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