
Dream’s gameplay is strongly based around exploration with games such as Yume Nikki and LSD being the initial inspiration for the concept. On top of this we have been inspired by the narrative elements in Dear Esther and Deus Ex’s non-linear story telling and environments, the resulting gameplay maintains aspects of all 4 games. There will be many puzzles to solve, horror sections and some more narrative focused areas. So we hope it will have a range of elements for everyone to enjoy.
You take on the role of Howard Phillips, a young graduate with no direction in life who develops an obsession with his dreams. Discover dreams and nightmares filled with puzzles and secrets to help Howard find the meaning to his life.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
"Dream is an exploration game that takes place within the subconscious mind of Howard Phillips, a young man whose waking hours are tedious and dull, but whose dreams are lucid and powerful." --Steam description That's what the game promises, and it's why I was an early backer. (I just now got a computer that can handle the game properly, so that's why I'm reviewing it now.) In reality, Howard's dreams are not very powerful or atmospheric. They're quite dull and lifeless. The game does create some realistic environments, but they fail to create any kind of mood. Are Howard's dreams scary? No. Are they depressing? No. Are they suspenseful? No. Are they at least creative and interesting to explore? No. Does anything bizarre and dreamlike happen in any of his dreams? No. Every dream he has is just meh. They are expansive, but there's so little to do it all feels like an enormous waste of s
I saw the trailer for this game and I thought it looked amazing. I read some reviews that said the game had bugs and needed a lot of fixes. But I thought: "Nah, this game will just happen to work for me." The game lagged horribly. I've made little progress and I won't be able to make any more progress unless the developers decide to fix their own game, which it seems like they never will. The ideas are fantastic, but the game execution and programming needs to be refurbished.
*This is an old Review dating back to 2013 while it was in early access, I have not and have no plan to play the full version of the game. Based off reviews detailing poor content quality and bugs this is likely a game to skip. Thank you. ----------------------------------------------------- Early Access Impression from 2013 (not reflective of final product): An awesome new game that takes an interesting look into something you dont see a lot of games about...dreams. This game will have you stop to look at the beautiful scenery but have you running through some horrors and have you creep and crawl from the nightmares. For an early access game: Dream Delivers! This is definetly gonna be the game I keep my eye on with updates. The graphics and storyline are both fantastic and deliver some top quality gaming for anyone. You'd be a fool not to want to have this game in your Steam library.
August 4 edit: This review applies to the 1.01 release; the 1.1 release may solve some of these problems. When I have a chance to try it I'll update what's merited. I hate to give this game a negative review since i've been waiting patiently for two years to play it fresh. Unfortunately this game cannot really be evaluated on its artistic merit due to numerous technical issues: - Lots of graphical tearing, despite vsync. - Several menu UI problems, many of them painfully obvious, such as inconsistent highlighting of menu options, confused/incorrect localization options, and even disclaimer text on the remapping menu explaining that it doesn't work correctly (!!) - Several in-game control problems, such as apparently incorrectly labelled keybindings. "F", for example, pops a console message, rather than the stated function of "using" an object. Small things like the loss of the mouse p
I truly wish I could leave a RECOMMENDED review, but I just can’t. Do not buy this game for full price, and only carefully consider it with a big discount. Biggest YEPS: - The graphics and general level design are really pretty to look at and wander through. - Beautiful music, very fitting for the surroundings! - Some puzzles were beautifully designed, making solving them very satisfying. Biggest NOPES: - You have to take it slooowly with this game, because it doesn’t allow you to rush through any of it. Want to grab a map? Let me build it up atom by atom. Want to run around the house? A shame, best I can do is this walking-through-a-meter-of-honey pace. You redid a section? Well that’s lovely, listen to this 5 minute unskippable dialogue again, since you enjoyed it so much the first time. - Quite often tedious puzzles, some of which broken, so a restart of the game was necessary a co
A really nice 1st person adventure. As it's in Early Access (version 0.3.3) at the time this recommendation is written, it contains only 1/3 of the dreams you can explore (if I got right what the devs say) - currently some 5-8 hours of gameplay, and the existing locations, narration (story), and puzzles still get updates, but the final release sometime next year shows promise as one of better exploration puzzle adventure games. UPDATE: As of version 0.4.2.1, there's currently around a half of the game done, with Act II present in the game, yet without it's nightmare dream or story and 1 side dream, and according to developers the story of the Act I is being rewritten. The Act II dream and it's single side dream added for now some additional 2 hours of gameplay.
Structured threads, verified dev answers and player expertise without chat noise


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