
Army of Ruin is an auto-shooter in which you guide legendary heroes on a quest to defeat the Armies of Evil. Get hold of a deadly arsenal capable of slaying hundreds of enemies in seconds, and you may have a shot at defeating the deadly Army Generals!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
| Englisch | |||
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| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
To date, I own ten games in this genre (bullet-heaven/autobattler). I've enjoyed every single one, and ranking them was difficult, but here is where they fall right now, in my opinion: 10. King Krieg 9. Nordic Ashes 8. Vampire Survivors (I know this is #1 for a lot of people, but I got more addicted to later games) 7. Time Wasters 6. Boneraiser Minions 5. Brotato 4. Goobies 3. Army of Ruin 2. Halls of Torment 1. Soulstone Survivors (These rankings change pretty frequently.) This game is currently sitting at #3 for me. Now, I want to clarify that this one is not particularly inventive; the games in slots 4, 5, and 6 are the most inventive and unique on this list. But what Army of Ruin has over those is the sheer turn-off-your-brain-and-relax quality. There is some bloat with the unlockables, yes, but I love turning on a podcast and just unwinding while playing. The progression is sati
Before I say anything yes, the game is a similar genre to Vampire Survivors, but unlike a lot of other reviews I've played both long enough to tell you of some distinct differences that makes both worth playing. 1: Every character has an ability with a cooldown. Saul, the first character you get, does something as simple as just fire projectiles in all directions. Later characters can create decoys of themselves, go into berserk rages that locks them at certain health thresholds to utilize low HP benefiting items, create trails of fire, go into a directional turret mode, the list goes on and on. 2: All items have elements linked to them. In vampire survivors if you want to evolve a weapon, you need its partner item, but in Army of Ruin every item has one of 6 elements tied to it and every weapon evolves after fusing 2 elements. This means you're not bound to getting a certain item to g
I'm so glad Mac of Youtube's Worth A Buy introduced me to this game. This is my first exposure to Vampire Hunter games and I love the fundamental premise of autofiring weapons. After a long day of work, the deceptively simple game controls (movement and special ability) don't stress my overtired brain. But there is sufficient strategic depth that it's not a dumb game at all. This game is truly "easy to learn, hard to master" <3. The difficulty scaling per level is pretty spot-on, made all the more impressive that this is in EA. The characters are varied and while some are "better" than others, you're never bottled into one character or another as you can essentially remake characters by choosing different weapons, leaving the special traits (ex. X% faster attack rate per 5 levels) as the only true character differentiator, which is perfect. Otherwise, I'd never play the characters I don'
+ Exquisite graphics and masterful polygon budgeting; you can have a LOT of monsters on screen without hickups; + Plenty of challenges; + Lots of items and trinkets that synergize well, with an elemental system to make it more interesting; + There appears to be many characters, but I've only unlocked 4 so far; + Lots of meta upgrades to keep you busy for a while; + Music's pretty good, too. - Lacks a bit of personality. There's no dialogue, no story, little to engage the player emotionally. Some would argue it's a good thing; - Meta upgrades are a bit expensive, unless you planned on sinking 50 hours into this game; - Nothing particularly new or original. Army of Ruin may not have reinvented the wheel but it's as polished an experience as you'll get from this type of game. Highly recommended.
Excellent gameplay and graphics style. Like some titles of it kind, it does struggle with visual clarity once you start maxing out upgrades, and reach a high level runs. My problem with this game, is content bloat. This game gets new updates rather frequently. Which sounds good on paper, but in reality, the devs seem to massively favor quantity over quality. An update can add like 5 new heroes (All of which are generally copy pasted existing hero, with some minor change), 10-20 new weapons & trinkets (passives). Repeat this a couple of times and you have a pool of weapons & trinkets reaching absolutely asinine levels. On top of this, the amount of "rerolls" have not been increased since they were introduced, but the pool of "stuff" has multiplied several times over, leading to a very frustrating experience, when you are trying to get a build together. Weapon balance is all over the plac
Just completed all 167 achievements. This game was addicting, but also boring at the same time. It was all around quite easy, but just engaging enough that I wanted to keep doing runs to unlock new items and characters. Almost all the weapons are decent enough they can be used, but there are some that are many times better than others. It is hard not to just take the same things if they show up or re-roll until they do. You can make the runs harder yourself by simply choosing trashy weapons, but once they are fully maxed you will be fine. I think the charms are a bit excessive. You are already pretty powerful all around, and the boost from them just makes you more insane. I find myself just sacrificing HP as much as possible because it becomes irrelevant late in a run when nothing can even get near you, due to knockback, or just bonkers DPS. The "Endless" mode was not what I expected

Glacier III - Complete the Stage with no Capacity Upgrades

Upgrade Command Baton to Level 5

Shrine III - Complete the Stage with 28:00 minutes or more on the clock

Forest III - Complete the Stage without taking any damage

Graveyard III - Complete the Stage spending 20,000 or less in Upgrades

Forge III - Complete the Stage without opening any chest
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