
Batbarian: Testament of the Primordials is a snarky action-adventure puzzle game with a good dose of humor. Explore hundreds of secret-filled rooms, fight big bosses, gather companions for your party and use the powers of Pip -your bat buddy- to solve puzzles and escape the eldritch abyss!
*Crash* ...That was the sound of you landing face first in an abyss filled with monsters, traps, and eldritch secrets. But hey, it's ok barbarian, you are not alone: Pip, your best friend -and mysteriously luminous bat- is with you. And it's only by truly working together that you'll be able to solve the abyss' puzzles, fight off its hungry denizens, discover its true purpose and maybe -just maybe- make it out alive with the secrets of the primordials.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Französisch | |||
| Spanish (LatAm) | |||
| Simplified Chinese | |||
| Traditional Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Disclosure: Main dev is my brother. Fun fact: Main dev started drawing cave dungeon levels full of monsters, traps and fireballs on large sheets of paper at age 7. So he knows his stuff. This game is a great Metroidvania full of hidden secrets. The whole game is drawn by pixel by pixel and a lot of work has been done on the light effects. Musics are beautiful. Dialogues are fun and full of surprises. Batbarian can be quite challenging when it comes to bosses but there is always a way to manage if you learn their patterns and grind a little. If you like Metroidvanias, you'll like this one.
Alright, so this game starts pretty nice. The movement feels good, and at least for the earlier level designs, they're moderately challenging and feel satisfying to complete. The design is clever. The writing is nicely tongue-in-cheek, and I generally like the setting and the characters. The art is exceptional at getting across more detail than is technically present - a real testament to how skilled the artist is. The music is great, the sound design is solid, the color palette is vibrant and varied. The game is a blast for the first few areas. This changes. There's a large spike in difficulty when you get to a later area with fire and ice, and that spike in difficulty was abrupt enough to make it difficult to determine which next room was REQUIRED for progression. Finding secrets should be hard, sure. Finding your progression? I don't know if that should suddenly be so difficult that
🎤Introduction Batbarian: Testament of the Primordials (Referred to as just Batbarian from now on) was somewhat of a surprise for me in terms of difficulty, since I’ve played through several Metroidvanias in the pastI knew what to expect on the surface. However, this title in particular thoroughly put me through my paces in regards to the boss fights which was somewhat unexpected on first glance of this title. Boss fights is definitely where this game shines the most with exploration and finding secrets coming in close behind it. ✔️Pros • Fun and challenging platforming throughout • Loads of puzzles and secrets to make your character strong • Compelling and intriguing story • Each boss battle is varied and challenging in different ways • Assist mode which makes the game easier if you’re having too much trouble • 3 different endings that require you to defeat (or not) different bosses an
expected a metroidvania. got a full on puzzler. that is on me but maybe this is the game for you. jumping doesn't feel too good, very responsive to get airborne but a sharp cutoff midair. cojote time on platforms feels way too low, can't rebind keys to d pad control without sacrificing item selection through the stick. stat one armed bandit on level up does not feel good. puzzles felt good up to where i played. graphics are toptier. humor is good. story seems interesting. e: put in a few more hours. platforming feels worse and worse when you need to juggle the bat forms and watch out for all the traps and enemies in any given room.
Batbarian is not a bad game, and it has several good things going for it, but ultimately despite me trying very hard to give it the benefit of the doubt it didn't end up winning me over and I found myself not even having the patience to beat it. First, the good: The presentation is excellent. I love the tiny, well-animated sprites, the dialogue is fun and the plot offers enough to keep me interested. Like most Metroidvanias, it is satisfying to get progressively stronger, to gain access to areas I wasn't able to reach before, and to solve clever puzzles. Now, the bad: When the game started, I found myself in a dark cave, the only source of light my bat companion who emanates an aura of radiance. Soon I found an infinite supply of fruit I could throw to get my bat to fly around the room, revealing terrain, enemies and switches. "Cool", I thought, "The gimmick of the first area is limite
I tried to like the game but nope, didn't work out. Bad mix of a puzzle game and a metroidvania, clunky platformer, tiny hit boxes, stupid artificial difficulty. Too bad, the humour is there and the music is rad. The 1st game I'll not finish, too much frustration and not enough joy
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