
BC Kings features several new elements not commonly found in strategy games. In addition to gathering resources, training an army and defeating the enemy, you will have to solve adventure and role-playing elements as well. The campaign is built around the epic story of the brave hero Mradin, and his trusty old friend Giesnik. As you complete the main objectives, you'll run across several side-quests where you can earn Shell-coins that can be spent on upgrading your main characters. Along the way to victory you'll figure out the biggest mysteries of all time, like the purpose of Stonehenge and the mystery of the Yeti, and much more... Story driven campaign with side quests and adventure elements 63 unique units 32 unique buildings 84 technologies to research 8 devastating magic spells
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Way back in 1997, an extremely well designed RTS game, Age of Empires, blew many players away. Granted the gameplay at the time was similar to the ‘big two’ being Command and Conquer and Warcraft, it stands out due to its storyline as it ties in playing out our history. Personally, I loved it because you get the play out the Stone Age as no other games done this effectively since. Fast forward to 2008, another RTS game arrived where you can play out the Stone Age (with some twists) and filled the landscape with dinosaurs – and who doesn’t like dinosaurs? This game, BC Kings, whilst kept on the traditional RTS formula (explore / build / conquer), it added some RPG elements and encourages exploration as well. A decent game considering it’s an indie title however I wished there were more dinosaurs to play with. Overall, the game was a blast to play from start to finish with some twists and
Pros: ✅ Funny and enjoyable story. ✅ Responsive controls and smooth unit pathing (not surprising since it runs on the Warcraft III engine). ✅ Great value for the price (about 13 hours of gameplay). ✅ I had no issues playing on Windows 11. Cons: ❌ Some missions can be easily exploited.
This is a traditional RTS where you collect four resources which you later use to build structures and create army. The strategy is not revolutionary in any way, though you do have some interesting elements such as a secondary quest system and a possibility to travel between maps. The biggest drawback is the graphics. Everything would have been much better if the devs had paid more attention to the engine. If, on the other hand, you're into old school strategies, but don't mind the graphics, give BC Kings a go. :)
Its a fun quirky strategy game that is fun to play but I bought the game on sale when it was much cheaper. Definitely do not buy it for full price, compared to other RTS games that are made today it is not as good but it brings some of that old-school RTS feel with it and is good for gamers that remember the challenging mechanics and playstyles of old RTS games. It has an interesting campaign and a fun variety of units but the graphics are dated and the online is all but dead. If its on sale though its not a bad deal.
“Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.” -Terry Pratchett, Jingo Ah, BC Kings... Such a weird title. But not because it's a weird game, or something. It totally isn't. It's pretty generic one, actually. It's just the whole idea is pretty much crazy. The whole story of this game is that one guy really wanted to make his own WarCraft. Or Age of Empires, since this game may look like both of them at the same time. Anyway, that's why BC Kings is so strange. It's pretty much a story about Marcell Baranyai making his own old school RTS in late 2000s. What's so weird about it? Well... think about it. RTS isn't an easy thing to make. It's not like one of those Hidden Objects games, or something like that. Not one of those types of games that you can mass produce without putting too much effort into it. You need to make a proper AI
Very nice combination of Warcraft and AoE in Stone Age with dinosaurs. To everyone, who played and liked those 2 games, this is nice game for you.
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