
Stable Orbit is a highly realistic space management simulation game. Set in 2034, an unprecedented ‘All Nations Space Coalition’ has been formed around a shared desire to rebuild mankind’s permanent presence in space. But space is a dangerous place. The only things between survival and your crew suffocating, blood boiling and radiation overdose are the thin walls of the space station.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Background: I've got over 6000 hours using games to teach people about real world space concepts, and do this as a full time job. Streamed the game for about 5 hours on my Twitch channel... and I got about 5 hours of entertainment out of it. Finally declared victory when we had determined that you could put rotating nodes on rotating nodes ad infinitum to make a Space Flail, broke 1 trillion dollars, and were making money faster than we could spend it. Like many buiding games, it takes a little creativity to get the most out of... the game doesn't present you with all the possible problems to solve, but a little applied engineering can add some challenge. For example, we worked at trying to design a self-sufficient Lab/Hab Module design, that could be stacked end-to-end to increase station capacity. Pros: Gives a very basic intro to some of the systems used on the ISS IRL: solar pan
I bought this because it seemed like a good EA title with lots of promise. Not much more than a demo really. Stable Orbit was abandoned within a few months of release. The developer claimed otherwise and insisted updates were coming (well over 18 months ago now). He has more recently admitted he's not bothering with this title any more. He also keeps mentioning a new game he's working on - I suggest making a mental note of the game "Privacy" and the dev "Codalyn" and avoiding - they and others like them are giving Early Access a bad name.
Okay... I was failing hard at this game. I was building a habitat as a first step so I required twice the resourses. Please put a total crew capacity in the status bar so it would initally read 0/1. That caused a lot of pain! I would still like the following reasonalbe changes... Ability to cancel research, Change research prioirty, have crew stay if they've just been resupplied (2 weeks worth of O2 is not critically low in the early game). Research should also scale with your progress so that you cant select a $600m item which might be impossible to complete without you running out of supplies. Key mappings are not explained (if exist at all). "R" for reasearch window would be great. Large Truss has a couple of backwards ports on it. * Edited review on 03-Oct-17 - 1.02: Status bar has been fixed in place and the UI scaling option is gone and ultra widescreen res does nothing. Not th
As of now, public full 1.0 release, I cannot recommend this. 1) There is no tutorial what-so-ever in game. You are thrust looking into your initial 'base' piece. <Has been fixed as of 1.0.2, but still very basic> 1/10/2017 2) Running in windowed mode seems to just 'shrink' textures and text, making models look very poor, even with max AA, as the edges are jagged. As of 1.0.2 the textures are still jagged in windowed or fullscreen, even with AA. It's more irritating on the edges/lines of objects, but it's a personal issue. 3) Because there is no tutorial, and minmal UI (Aside from the messages on the right slide-out window) you can't tell what is happening, where the contracts are... no 'summary' of stats or what is going on. <There was a UI bug that has been fixed as of 1.0.2 as well> 1/10/2017 4) No keybinds or keyboard shortcuts displayed, if there are any 5) 1/10/2017, patch 1.0.
Looks very promising, very relaxing music to go with a relaxing game. Game is still in its infancy, I would consider it a two year old that has just figured out how to walk and you can see the potential of a real runner. This is a simulation if you expect aliens to show up and lasers to defend your station, you are out of luck, I think. The developer is pushing for as much realism as he can get away with and still give us a fun time in playing it. Oh, I was hoping for "Rocket Man" or "Major Tom" but that is probably asking for a bit due to royalties. ++++++++ Game has been released, a few pretty harsh bugs that were not in Early Access showed up. Bad news I lost all my stations, good news, I got to build them all over again with better designs! Love the gimbaled nodes, so I can have rotating structures. Game is lacking in that we cannot build large rings, agro modules, or expandable
It's OK, but this is a game I'd price at sub $5. There's literally 1-2 hours max of gameplay before you've pretty much done everything there is to do in the game. It's early access still, sure, but unless they're holding back some seriously different game mechanics, there's just not that much here. I wouldn't say it's not a fun game... it's just that it uses up all of its fun really, really fast.
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