
Kaya’s Prophecy is a unique village builder where you establish your tribe, gather resources, and craft tools and buildings in a vibrant world. Explore and combat various challenges and other tribes in this vibrant, deck-builder roguelite while appeasing your god to earn his favour.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
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| Polnisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The game play loop is trivially easy and kind of boring. I kept playing hoping id find it interesting but every fight is basic and easy, no real customization just get the next item you are told to build. Basically a brainless 5 hrs not worth 10$. Good art, but boring gameplay
EDIT: The dev left a comment that they had addressed my complaints. They addressed cards shaking everywhere and the board getting disarranged. Arguably addressed permadeath, except they made it a buyable that I have still not seen even once in trying to give this a second chance. They addressed none of the rest. I still would want to see: - No zooming in on events (Corollary: stop popping open the list of recipes every time I get a new recipe.) - If you're gonna zoom in on events anyway, zoom back out to where I had it when you're done - A way to turn off or slow down random events so that I can actually have five minutes to breathe and pay attention to the cards and not lose track of what I was trying to do - Seriously, a toggle in the options to turn off permadeath. Not interested The game throws too much at you at once. In my opinion, it's basically unplayable. Since the devs respon
Tbh im not a very big fan of card games which are tagged with city building together . I usually like to play only card battle games which leads to the progression, But this game made me feel quite good man . I Liked the animations and the ui , everything is quite perfect. But, and there's always a "but," it's got a learning curve steeper than a mountain goat's climb. You're juggling resources, cards, and the whims of a god who apparently gets his kicks from making your life difficult. It took me a few tries to even figure out what I was doing. I think it got the depth and uniqueness of its own .I might recommended it at this time.
*THIS REVIEW HAS BEEN UPDATED FOLLOWING THE MAJOR PATCH* Here is the new review: I'd say this game earns a solid 7 or 8 out of 10. TL;DR : It's a solid one-and-done game to complete in a week that's worth the price. Nothing offensive about it but not something you'll really be returning to a second time. Kaya's Prophecy is a relatively short, linear experience. The Stacklands-like base management is simple enough to understand and the quality of life improvements added recently make it enjoyable. There's still some cracks in the design, with one bonus you can earn early on being totally overpowered (-1 cost to new packs for 1 day), though none of them are going to get in the way of enjoying what there is. The combat has been almost completely overhauled and no longer suffers from being totally trivial. It's still not by any means difficult one you figure out what works, but I think th
I like both card based roguelites, and stacklands - esque games so I thought this game would be perfect for me. Unfortunately, it feels like this game, in attempting to do both, has missed the mark on what makes both genres fun. In Card based roguelites, balatro, STS, etc, the fun is in trying to break the game, and customize your deck in a way that feels fun and unique. Unfortunately, there doesn't seem to be an easy way to modify your starter deck, and your card selection is largely tied to the equipment you equip. The most you can do are modify tactical slots, but these aren't enough to make it feel like your deck is really doing anything special. As a result, it never feels like your deck hits huge levels of power. Would recommend making the deck more customizable, but also increase the difficulty of the encounters to compensate. In stacklands esque games, the joy is building a vi
Basically a cheap mash-up of Stacklands and Slay the Spire that does both worse and adds nothing. The only redeeming facet of this game is the art direction, but even that is implemented in a way that leads to poor UX.
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