Torment: Tides of Numenera is a game set in the world of Monte Cook's new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, the critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're creating a rich role-playing experience that explores similar deep, personal themes.
Numenera is set in the distant future, where the rise and fall of countless civilizations have left Earth in a roughly medieval state, with most of humanity living in simple settlements, surrounded by relics of the mysterious past. The current age is called the "Ninth World" by its scholars, who believe that eight great ages existed and were destroyed or disappeared for unknown reasons before their time, leaving ruins and various oddities and artifacts behind. These artifacts are known as the "numenera" and represent what is left of the science and technology of these past civilizations. Many of them are irreparably broken, but some are still able to function in ways that are beyond the level of understanding of most humans, who believe these objects to be magical in nature. The protagonist of the story, known as the Last Castoff, is the final vessel for the consciousness of an ancient man, who managed to find a way to leave his physical body and be reborn in a new one, thus achieving a kind of immortality by means of the relics. Unknown to him, however, every time he abandoned – or "cast off" – these host bodies, they awoke with a consciousness of their own, having no memory of their former master or his deeds. The actions of this man, known as the Changing God to some, attracted the enmity of the "Angel of Entropy", who now seeks to destroy him and his creations. The Last Castoff, being one such "creation", is also targeted by the Angel, and must find their master before both are undone. To do so, the protagonist must explore the Ninth World, discovering other castoffs, making friends and enemies along the way. One means of such exploration are the "Meres" – artifacts that let their user gain control over the lives of other castoffs, and experience different worlds or dimensions through them. Through these travels the Last Castoff will leave their mark on the world – their Legacy – and will find an answer to the fundamental question of the story: What does one life matter?




Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Polnisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
TL;DR: An excellent game. Don't get this if you're just looking for tactical combat game. However, if you want a story heavy game or are even tangentially interested in the Numenera setting, definitely check this one out! --Game Mechanics-- Let me start this by saying that I bought this game because I'm a big fan of the Numenera Tabletop RPG. I was a bit worried how the system would translate to a computer game and was pleasantly surprised how well it worked out. Some parts were adapted to better fit the new format, but the core features are all there and the game does a good job using the resolution mechanic. The combat system is up to standards, but nothing to write home about. Tactical combat is definitely not the focus of this game. --Story and Setting-- I found the main story quite enjoyable, which doesn't really pick up pace until after you finished the first third of the game. I
Being a fan of this dev team and Planescape, I kickstarted Torment: Tides of Numenera with excitement but tapered expectations. When Torment initially released into Early Access, my excitement grew. The writing was good, the characters were intriguing, and skill checks felt like they'd deliver a legitimate roleplaying experience. After finishing the game, I can't say it was bad game per say. But I'm definitely disappointed, and I definitely would suggest a slew of other RPGs ahead of this one. So what went wrong between Early Access and release? For one, combat never evolved into a strategically challenging system. Several abilities are completely useless, the encounters were generally all uninspired, and before long you'll want to avoid combat purely because of how mundane it all is. It feels like the team started with a good system and then ran out of time to finish it (a pattern you
PS:T remains one of my top 5 all time favorite games. I reviewied it many years ago on GamesDomain. So of course I backed this game. I've been playing RPGs since the original Wizardry. I watched a couple of videos but avoided playing the demo because I wanted the entire experience at once. I was truly excited to play this one. And...meh. If there was a "meh" button on Steam, this game would be the poster child for it. The first problem the game encounters are the expectations. When you name your game the same as one of the most beloved RPG of all time you're setting the bar quite high. There's no way for an experienced PS:T player to play this and not think of the original. It doesn't deserve the name Torment so I'll refer to it as Tides. Normally I'd talk about the graphics, the sounds, the quests, the bugs, the pros and cons of the game. That's my normal MO. But I can't do it in th
EDIT: Revised significantly. I backed the Kickstarter campaign early on, and have been looking forward to Torment: Tides of Numenara for years. And, having played it for several hours, I have to say I'm quite disappointed. Generally speaking, the game designers seem to have neglected game mechanics to concentrate on narrative. That would have been a credible tradeoff -- but frankly, the storytelling isn't very good. After nine hours of play, I realized that I don't care about the protagonist or his predicament, I don't care about the antagonist, and I don't care about the protagonist's companions. Each has a narrative; none has a personality. If you've played table-top role-playing games much, or online role-playing, you're likely to have met an enthusiastic but inexperienced player who has written out an elaborate back story, and then reads it out at the first opportunity. But no ma
First thing first: TToN is not an RPG. It's a story-driven adventure game and should be judged as such. Its progression type is actually that of a point-and-click game: you get a hub, you find the correct order to click things, you uncover the plot and then move to the next area. This is all fine in my book, but should be kept in mind. Sadly, the game has a bunch of glaring downsides: The visuals are imaginative, but poorly-executed The balance is atrocious (as others have mentioned, most challenges in TToN are basically non-challenges and have no reason to be there) The whole game feels clunky in a bad way Glitches abound Non-plot Meres seem to be pointless It's obvious that the game was written by many different writers with different styles. Does this all make the game unworthy of playing? No. Unworthy of its price tag? Yeah, perhaps. Trying to remember PST without nos
Beta review - 26.01.16 You can't help comparing Tides of Numenera with its spiritual predecessor Planescape: Torment. For good or ill, this is not PS:T 2. Without Avellone, there is a noticeable shift in writing and the setting itself greatly differs from Planescape. I had worried that it would be a pale imitation, a weak creation that mimics but does not understand what made Planescape: Torment so great. I was wrong. I am not very far in the game, but after having talked to many NPCs and finished several quests, I feel like I have a good gauge of Tides of Numenera. 1. The writing is superb. I still miss Avellone, but the new writers raise many interesting questions about legacy, always finding a new unusual facet to explore and introduce you to. It's not a shallow game, which comes as a great relief to me. 2. The choices are introspective. The game not only asks what you would do, b

The entire party dislikes the Last Castoff.





🏆 Sign in with Steam to automatically mark your unlocked achievements and calculate your completion %
Structured threads, verified dev answers and player expertise without chat noise


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.


The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.


Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!


An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerun lies in your hands. Alone, you may resist. But together, you can overcome.


The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever other evil awaits you. If you die, you restart with none of your items you collected, and you must explore the basement and beyond again.


Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve. Discover and explore a massive procedurally generated and biome-rich world with countless resources and threats. Whether you stick to the surface world, go spelunking in the caves, dive deeper into the Ancient Archive, or set sail for the Lunar islands, it will be a long time before you run out of things to do.