
Deliver Us Mars is a sci-fi adventure game developed by KeokeN Interactive and released in 2023. It is a sequel to Deliver Us the Moon and follows the story of astronaut Kathy Johanson as she embarks on a mission to Mars to recover powerful colony ships known as the ARKs, which were stolen by a group called the Outward. The game combines exploration, puzzle-solving, and platforming elements as players navigate the harsh Martian environment and uncover the mysteries surrounding the disappearance of the ARKs.
Ten years after the Fortuna mission, humanity is closer than ever to extinction. After a mysterious distress call from Mars, Earth’s youngest astronaut Kathy Johannson joins the Zephyr and its crew on one last mission: to recover the ARK colony ships stolen by the mysterious Outward, and with them, ensure the survival of the human race.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
An easy to comprehend review for those who read all the negative reviews: 1. "There are lots of small tasks and puzzles, it gets tedious." It's a walking-sim/narrative game, duh. 2. "There are too many cut scenes and it disrupts gameplay." It's a walking-sim/narrative game, duh. 3. "The performance on max settings is not great." RTX runs poorly on lots of games right now. Turn it off and the game is perfectly fine. 4. "It has glitches and bugs and this annoys me." You bought a game from a small studio on week 1. They're actively releasing patches. I encountered no gamebreaking bugs in a full playthrough. TLDR: The game is fun, has an enjoyable story, and if you were a fan of Deliver Us The Moon you'll be quite happy with this followup. Small glitches do exist and you can expect it to not be 100% polished on day one, but it's honestly much better in terms of early playability than mo
I legit don't get why recent reviews are "mixed." I absolutely loved this title. Having thoroughly loved every second of Deliver Us The Moon, I was a little apprehensive to open this game, since the recent reviews were "mixed." I was very nervous about having a title I absolutely loved (DUTM) being ruined by some kind of gutterball sequel. We've all been there... first game/movie/book/whatever is fantastic, second sucks, and now it's forever stained by that sequel. But such was not the case here. Ok, so number one complaint I see over and over: the character animation. Let's get this out of the way: yes, the character animations are a little rough around the edges. In some cases QUITE rough around the edges. Where in the first installment we didn't even see much of an attempt at facial animation, in this one we see it all throughout. What I can't understand is that there's any issue a
This is not a AAA title. I treat it as an indie game made by a small studio. (no spoilers) Took me about 8 hours to complete, although I didn't get all the collectibles (Deliver Us The Moon took me about 4.5h hours). You don't need to play the first game, but the storylines are connected, so I recommend it. The most striking feature of the game is its narrative, which is well-crafted and polished. The writing focuses on character development and includes a common theme of humanity destroying Earth, similar to the first game. The storytelling pace is balanced, with some lengthy cutscenes featuring decent voice acting. The graphics are subpar and lack detail, seemingly designed for lower-end hardware. But I'd say it's not well optimized because I was getting from ~60 to ~140 FPS on 1440p with an RTX 3080 Ti, max graphics settings (no motion blur, of course). The game runs way better wi
When you first start the game you have to make a choice: You can either play Deliver Us Mars on DX11 or Deliver Us Technical Issues on DX12, unfortunately whichever you choose you'll end up playing a sequel that is worse in almost every aspect compared to original game. Lets start off with the technical issues and bugs which are one of the contributing factors to why I don't recommend anyone to purchase this until the game has received at least a few patches. While the DX11 client works well enough when it comes to performance I did experience some issues such as couple crashes along with some odd texture streaming problems, DX12 client on the other hand has almost comical amount of issues: - Hair glitches out in a number of cutscenes - Shader compilation stutters are present as the game has no option to pre-compile shaders - Framerate tanks severely in certain areas or simply degrades
An unworthy sequel of a great game. I really liked Deliver Us the Moon so I bought this one thinking it would be the first one on steroids, but nope.Starting with the casting. You know those movies that they form a "super team" to save Earth, but the "super team" is actually a bunch of useless whiny brats? Yeah, exactly. Although It's nice to see the character's face in this game, apart from Kathy (Main character) the face's models are atrocious. They look very, very wrong. The puzzles are simply annoying, I didn't have fun doing any of them and most are completely needless. Like, why I have to solve a mindless mini puzzle 3 time to be able to see the Hologram and understand the story? In the previous title, you just cliked at the hologram and voi-là, it played. The climbing mechanic is a gimmick. It's not as bad as people here in the comments say it is, but surely is way overused and I
I am sorry that I have to write this negative review. I really don't enjoy dumping on indie games clearly made with ambition and dedication, but I think that constructive criticism might help the developers return to the right path. I a disappointed because found sequel of this game, Deliver Us the Moon a brilliant little sci-fi masterpiece. Unfortunately, the creators decided to change up the formula for the sequel. And the result is a frustrating and sentimental experience that is barely a video game. My main problems can be summarized as such: 1. There is very little gameplay and a lot of cheesy cutscenes. While the prequel took place entirely in first person, and the player retained control of the character almost all of the time, in the sequel, there are incredibly long cutscenes and you feel that control is taken away from you all the time. And most of those cutscenes are boring
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