
Command legendary heroes to reshape a land fractured by broken oaths, reckless war, and a secret search for arcane power. The ancient artifacts and powerful weapons you discover will empower your cast of 30 playable characters as they form bonds and battle their way into legend.
Command legendary heroes to reshape a land fractured by broken oaths, reckless wars, and secret arcane powers. The technological and cultural achievements of a once-great civilization now lie locked inside the ruins of ancient temples throughout the world of Terrazael. Long after society’s mighty history is snuffed out by a powerful and mysterious “Calamity”, the people of Etlan teeter on the brink of total war. In a desperate attempt to bolster his recruit ranks, King Varic of the Kingdom of Delia expedites the graduation of all students at the Brookstead Military Academy, severing a pact that has stood for a thousand years. With the course of their future undemocratically derailed, these four “graduates” of the Brookstead Academy set out to leave their mark on this world. This is their story.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Italienisch | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Dark Deity is very faithful to the GBA Fire Emblem titles. I enjoyed the game, but the bugs it has were far too frustrating for me to recommend it. I've had units with their sprites on a completely different tile. I've had units rubber band back to the spot they were at the previous turn. I was able to push one of my characters off the map. Units would bug out and be completely unusable for a turn. I had to restart a couple maps because I wasn't able to get out of a menu.
so I've gotten pretty deep into this game and I can safely say I know what the problem is. I'm going to be mentioning Fire Emblem as the devs have clearly stated that this game was inspired by Fire Emblem and the game shows that it was as well. Specifically the GBA era of the franchicse. So Fire Emblem from the beginning has had both route and objective based clears. But because exp was always a resource there was a balance of route the enemy maps and more focused, objective based clears with weight towards routing maps. Especially early in the game. However, for everything else you were always given enough time to explore maps, collect treasures, and level your units. In Dark Deity it's pretty much the opposite. The maps with a lot of units almost always end before you can clear a majority of the units because the map either ends or has a ridiculously short time limit not allowing yo
An homage to Fire Emblem in most ways. You even get the "yes!", "hmm", "haha!", and other memorable VA quotes. Though this is a PC release, it does have some console quirks. Doesn't support anything higher than, what I don't think is even 1440p. Has on-screen controller button prompts. (I've realized these prompts are LC = left click and the like. I'm a symmetrical type person, so they still look out of place compared to the circle that is press Y.) Loading transitions that don't look like loading transitions (a percentage or meter might help). *this has been fixed as they now say 'now loading' (thumbs up!) To back out of ESC you have to press the back button and not ESC again. (if there could be a consistent way to do this with all menus, that would be nice. Something like right click to go back). Needs to have some sort of bookmark save in the maps. Looks great, sounds great, and pla
Alright, now that I've finished the game I can finally get my thoughts down. Warning, I will be referencing Fire Emblem. A lot. TL;DR for people scrolling, this game is most similar gameplay/map design-wise to Fire Emblem Fates Conquest, with some escape maps, some gimmick maps, and many route/defeat the boss maps. The class system is very customizable, with many combos and synergies with personal skills and varying play styles. If you like Fire Emblem, or want to get into it, this is a decent starting point with 3 difficulty options. Now for the meat of the review. I want to start off by saying a lot of the negative reviews for this game are somewhat confusing to me. I see complaints on there being no tutorial, but I think you need to be using 20% brain capacity to not understand what is going on, even as a new player, but especially as someone who has played even the first 5 maps of
Dark Deity was very obviously made by big fans of classic Fire Emblem games. I can easily imagine the developers thinking about all the things they loved and some of the things they didn't from the series when making Dark Deity. Anyone that knows Fire Emblem will understand when I say Dark Deity functions essentially the same. Though I must emphasize that this is classic FE we are talking about here, stuff you might have played on your Game Boy back in the day. Lets see if I can avoid saying Fire Emblem every other line and talk specifically about Dark Deity. The character artwork is well done and looks good. You got all types of characters from your beautiful ladies to your scruffy villainous looking guys. The in battle sprites and animations are amazing, likely the best part of Dark Deity. The voice acting is limited to things like level up expressions and critical hit one liners, but
Only buy at a heavy discount with low expectations. I would give it a neutral rating if I could. I really wanted to like this game, But its buggy and does not bother to explain most of the game mechanics to you. The story is rather generic and a bit long winded. The classes are very unbalanced also you regularly run into enemies that are immune to all but one specific build which leads to you dragging around mostly useless characters that can hardly contribute except for when you happen to run into the one enemy type they are good at fighting. I loved the fire emblem games and this just looks like them and has a few of the same elements but simply does not stack up.
Structured threads, verified dev answers and player expertise without chat noise


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