
"Don't open the doors!" is a claymation action adventure in an odd world of talking pumpkins, blue trees and stuff like that. The city is in danger! The doors came out of nowhere. Everything near them began to talk and almost everything tried to eat you. Solving this problem is no sweat: you only have to find the Main super door and blast it with a super Megabomb. As a real hero, you will have to handle it yourself. However, everything is sure to go haywire!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Well... It was nice. 10 hours and I had beaten this game 100% (not all achivements though). You know, nowadays it is rare to me, to actually finish the game. Usually it is too long, with not so engaging story, and lots of fetch quests. This game on the other hand, was fun, was fresh, and, dare i say, was "handcrafted" (see, what I did here? ^_^) Closest analogy, that I can think of this game - is mix between Bastion and Neverhood. Creator of this game do not shame themselfs from this comparisson, proudly wearing "badge of honor", on their sleeve. Hell - they even made one of the optional "door" levels - full reference to Bastion. Lets now talk about pros and cons. (+ and -), as I see them. - Probably poor control scheme on keybord. I used controller, and had lots of fun, but some fights and "dodge puzzles" will be probably be hard without fluid movement. - Story ends abruptly, and la
Overall, the story is generic and lacks anything resembling a cast of characters, but the gameplay and graphics more than makeup for other shortcomings. It has exactly what your average person might look for in a game in that it's incredibly simple to learn and doesn't take up a lot of time, but isn't so easy that it won't offer a challenge. It's a fun experience that would make a fine addition to anyone's gaming collection. This game likely appeals to a younger demographic, perhaps late teens to early twenties, but should be enjoyable for any age. The only reason I hesitate to recommend it for an even younger audience is due to the liberal use of profanity by pretty much everything in the game that has dialogue. Don't Open the Doors! is a unique experience that I believe is well worth the price of admission. Pros + Unique and captivating graphics + Simple and easy to learn gameplay
Talking about this game I can't but look back to the Neverhood, as it has been the symbol of using clay in gamedev so far. But not anymore! Meet a new claymotion leader - Don't open the doors! This game has been made by a single person! Really, just think about that, guys! Such a huge, colourful and funny world was made by one single man! Isn't that freaking awesome?! Well, even is it had been made by a bloody army of developers, it's great anyway. Ok, emotions aside, what I like about this game most of all: + Tasty clay world; + Living environment: everything is moving, talking and can be smashed; + Good humour; + Exciting quests and hardcore challenges. What I don't like: - It's not easy to move diagonally using keyboard, but I guess it's an inevitable problem is case of wasd controls; SUMMING UP: Don't you even dare to doubt - just buy the game, try it and fall in love with it! Bes
This game reminds me of a great series as a kid called ‘The Trap Door’ that was also made with clay, and I swear this game was inspired by it. So ignore any hate on this game it's wonderful, the art direction the animation its amazing and you can tell straight away the amount of effort gone into creating this. Story So the story is straight forward to understand, it's not complicated or confusing it just gets straight to the point and is pretty basic, the doors have taken over the land and your job is to get rid of them its a simple as that. But it will make you laugh, the dialogue and characters are great and all fit in well with the game, nothing or nobody feels out of place and merge in well with the story. Gameplay It's a single player RPG adventure and it plays out like most RPGs, you follow the storyline, go explore and pick up sidequests along the way etc etc But there isn't a
Amazing hand-made game. A lot of humor, action, puzzles and real plasticine. This game can be called a plasticine bastion if you look on gameplay. So yes, I like it and recommend for all.
This is definitely worth a try. But mostly a "buy when on sale" game. The main aspect that I like for this game is how unique and original the world looks.
Structured threads, verified dev answers and player expertise without chat noise


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