
Villagers is a beautifully illustrated and richly detailed town-building game where you build a thriving community using the people and resources around you. Success or failure depends on your ability to create a town that can grow and prosper, and overcome the harsh realities of medieval life!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
If you are really bored and looking for Medieval Builder then you are probably going to buy this anyways. I really can not recommend the game unless you have low expectations. It has a really low replay value. The story to the game pretty much follows tutorial missions. The story was somewhat interesting yet definitely one of those stories you probably do not want to hear again. There is a lot of comparison between Villagers and Banished. The similarities are both there and not there. Seeming how they are both medeival builders there is always going to be similarities. Meanwhile most those spouting the similarities avoid the simple answer. Which would you rather play Banished or Villagers? Since I own both I would pick Banished even without mods. So why the thumbs dumb? 1. Maps. The game does NOT have a random map generator. I mean seriously, that is the majority of the replay va
This is a temporary review. Many pros and cons can change after a couple of patches. So the first thing everyone will say: It's like Banished While that statement isn't that far off I find Villagers' freegame mode to be a completely different type of challenge. Everything is kept small, beginning with the numbers of villagers to the limited recources and jobs. This results the challenge to be micromanagement and carefully placing new buildings. More often than not I found myself starting a new map and my people quickly starved to death or got sick. Every single guy seems to make a difference and I'm always in need for more after I managed to get my food supply working. You might say that some aspects I see going for the game are bad. Everyone has his tastes, so here are my Pros and Cons. Pros: -Slow but steady growth. I am thankful for every new worker -Requires attention. As I
I'm biased as I love city builders, but the fact that the map remains so small, and the resources go quickly, with a workforce that is spread so thin so quick, It's REAL easy to be pigeonholed... Not sure I'm all about that. Hate that I had to spend 20 bucks to figure it out as well. This would be better if you could recruit a workforce from outside towns, and had a more realistic resource scale, coupled with bigger maps. What the hell is a city builder unless you can create a sprawling town? Come on...
Half finished, buggy and abandoned by the devs. Devs say they are sorry, but offer no explanation. Don't buy, don't waste your money.
The game looked quite nice at first, and the concept is fun, but then there's various major issues that make me 100% NOT recommend this. 1. IT'S ABANDONED. Like, literally in 2017 one of the devs replied to a post in the discussions tab (titled "Updates", ~20 replies, if you wanna see it) that they abandoned the game but also couldn't tell anyone why. And yet the description doesn't state anything about it, and the game is still 20€. Feels seriously insincere. 2. No optimisation. Now my computer isn't the beefiest so it might run well for you, but playing this game felt like playtesting a game in alpha, lag-wise and otherwise. Lowest graphics settings are no help. 3. There is a gamebreaking bug where seasons start going by within mere seconds, which basically makes that save unplayable. That's been known way before that developer comment, and when I had it happen to myself I decided t
Picked it up 90% off and was still disappointed. It plays like an Early Access game that still needs a lot of work. Most irritating thing is that the interface doesn't follow its own standards. The "continue" button? Sometimes on the left, sometimes in the middle, sometimes on the right. The "Assignments" +/- buttons on building details rejustifies the columns after one villager is added, moving the buttons. The keymap in general seems intentionally designed to make the player take their hand off the mouse and reach for the right side of the keyboard for every task... devs, PICK ONE. It's a mess that makes it a determined, immersion-breaking, slog to get past the interface to the game. And then when you do, the campaign mode seems to end every episode right after it teaches the new elements. Ok, nice tutorial, *where's the game*? The story, such as it is, for the campaign goes *really*
Structured threads, verified dev answers and player expertise without chat noise


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