
Hob is set on a beautiful and dangerous unknown world, with buzzing life above and the whirrs of mysterious machinery below. The more players delve into the world’s design, the more they uncover a planet in peril. Players must learn to survive, understand their true purpose through acquiring skills, and ultimately transform the nature of the world itself. Hob is presented without text or dialogue. Narrative is revealed as players explore and interact with their mysterious planet, and the strange life forms that inhabit it. Hob features smooth controller gameplay, multi-layered puzzles, and striking visuals.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
If you like very imaginative level design then Hob could be the perfect game for you. In terms of non-linear platform it is the equal, or possibly even better than the 3d Zelda games. The combat is just as good too. It doesn't have what I would describe as any set-piece boss battles, which could be a positive or a negative depending on how you feel about boss battles. The story is presented wordlessly and is pretty abstract. I thought it was OK, but pretty standard fare. But overall the amazing level design is the real highlight. You'll be going across the whole map, which is constantly evolving, multiple times. I even spent the extra time after completing the game to go back and try and find all the collectables, which is something I rarely do. Well done Runic Games, it's a real shame Hob is your last game.
Overall Score: 8.5 / 10 Quality 8/10 High quality* Performance 7/10 Smooth, but rare lags or crashes may occur Utility 8/10 Minor glitches; cloud save; Windows only Controls 9/10 Simple, intuitive combat and platforming Gameplay 9/10 Relaxing yet challenging Zelda-like Challenge 9/10 4 difficulty grades; fiddly backtracking Content 9/10 ~12h+ without guide; motivating to 100% Diversity 8/10 Combat, enviromental puzzles & exploration Immersion 10/10 Exciting journey; mysterious atmosphere Design 8.5/10 Magnificent artwork and game design Visuals 9/10 Stunning composition; simple flora & fauna Sound 8/10 Serene, natural soundscape; delightful OST Texts N/A Impressive storytelling without any dialog Mapping 9/10 Resourceful level design; pseudo-open world Interface 8/10 Minimalistic HUD; dated settings-launcher 🎮 Kb+m is OK, but I strongly recommend using a c
Hob is a pretty sweet and unique 3rd Person, Puzzley, Metroidvania-ish Adventure, with some lite combat. While there's a story, it's wordless and somewhat sparse, so the main draws for gameplay are exploration (with lots of backtracking) and environmental puzzle-solving. If you're patient, it's worth it, especially since it's often on sale for 50% off. Big caveat before moving on: just 1 month after Hob was released in 2017, the developer closed up shop. So: (1) I don't know if any money is going to the devs, it might be going to the company that bought them and shut them down. That's a bummer, because the game is pretty good. (2) Any bugs/issues documented in the forums are what they are. I personally encountered no game-breaking bugs: the whole game is playable. I did have quite a few display issues -- menus and the health UI not always displaying properly -- but I could quit and rela
Runic Games final creation before being shuttered by Perfect Worlds. It was this reason I hesitated buying, as I refused to let Perfect Worlds take money that Runic deserved. But after Max Schaefer's recent Twitter post, I felt I should at least experience this game they poured so much effort into. In a way, I wish I didn't, as it only serves to twist the knife a bit more. I can only imagine what Runic games had in store for this game, and the franchise as a whole. I wish they could have fixed the stability and bugs, as the people who gave negative reviews because of issues deserve to play it. Everyone deserves to play it. It's truly a wonderful experience. I don't want or really need to drone on about it's simple yet effective art style, or solid mechanics, or clever environmental puzzles. Plenty of reviews cover that. And the game is not without faults, more than the stability and b
I was the Lead Animator for Hob, and what a labor of love making it was. Thank you dearly to everyone who has and will soon get a chance to play it. I know from all of us who were at Runic, we thank ya. Hob has beautiful character art, lush and detailed environments, elaborate dungeons, cool abilities and frickin' gorgeous animation. No cloth physics, all hand animated. Just the best. The sound fxs and music are exotic and haunting, and the sense of wonder and discovery keeps you intrigued. 10/10 5/7 13/10
There is a lot I liked about Hob, particularly in the early going, but the more I played the game, the less I liked it. Hob is a super linear Metroidvania with a little bit of Zelda sprinkled in. You'll get a small handful of upgrades that unlock new areas of the game, and you'll hunt around for heart containers, energy upgrades, and chests that contain money or gear. The majority of the game is wandering around the large world pushing buttons to open up new areas, with a little bit of really simple combat thrown in. For a while, I really enjoyed the laid back nature of wandering around, pushing some buttons, and seeing what happened. After a few hours though, the game had shown me most of what it has to offer. I'd seen most of the cool visuals, gotten all of the gameplay-changing upgrades, and found out about all of the different button types to press. That's when I realized that ther
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