
Rise as a young vampire, earn your name, and gather powerful allies. In this survivor-like auto-shooter, battle relentless werewolf hordes, grow your strength, build your pack, and dominate the night.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I like the mix of roguelite and survivor genre. The art and boardgame token style is charming. But the game doesn't feel 'fun'. It needs more tuning to play better. The weapon upgrades and power-ups don't feel impactful. It feels like you need 6-7+ levels in any kind of weapon size, cooldown, damage, ability upgrade, for it to 'feel' like it's getting powerful, hence the growth curve is way too slow. Damage numbers, particularly 'big' numbers like crits don't pop out so all the damage feels like a blur, contributing to the feel that it's just a slow grind. Survivor-like games live and die based on whether they can make you feel you are snowballing exponentially and 'breaking the game' with each level and upgrade. Feeling like you're 'popping off'. Granted I've only spent 3 hours and finished the 1st act boss -- but if the player is already feeling that the game is grindy in the early g
It is serviceable but playing this just made frustrated over the bizarre choices. - Progression is terrible as you either play on a normal difficulty facing no obstacles or just bloated difficulty of making enemies 7x tougher. - There is no real route, and you end of playing slight variables of the same type of map over and over. - Unless you play as Roderic, you get no dialogue for the other characters from npcs or boss fights. The only real difference between them is their dash making their inclusion feel pointless. - I've never seen such utility disparity between weapons before in a survivors, there are objective good weapons and just terrible ones. - I don't see the point of having diverging routes to choose from when they all play the same. - The curses are so negligible its hilarious. - Gear is randomized stats/affinities so enjoy grinding I guess. Less is more would've ben
Dear devs, let the big mommy milkers companion vampire step on me. In all seriousness, this plays like a Hades-lite with VS elements. Beware, however, the developers abandoned their prior title ‘Rogue Loops’ - A good game, but it certainly needed more time in the oven before 1.0. I also recommend Rogue: Genesia, which is similar, but better. 📝 Main Pros, Cons, and Suggestions, followed by the Review: 🟩 Pros: + The music is fire + Bosses are enjoyable + Ability to disable skills you don't want to appear + Completing a run unlocks endless mode, allowing you to farm materials + The theme is nailed perfectly through brilliant audio and visual design, delivering a highly thematic experience + Plenty of progression systems to explore, such as companions, equipment, and relics, runes, along with a stat tree + 10 companions, 4 equipment slots, 48 relics, 21 of which are passive (skills),
cant really believe this game isnt an early access game but i guess devs just decided to release it anyway like it has the base of every survivor like game but unlike them there is no reason to actually interact with most of its systems The whole "Trials" quest thingy is actually a waste of time i ran out of things to actually use the resources on before i finished the "20 runs" trial The three difficulties are another useless mechanic they let you earn more and drop better gear but thats all and thats only so it makes those difficulties easier the rock fragments and blood orbs are such a minimal required amount to buy everything thats its just silly that they are even a thing, blood orbs even have a cap you can increase with another currency but that caps out at 4.5k, honestly id used all the required before upgrading it even to 1.5k theres like 30 things to unlock each costing 250
I just finished all the achievements for this game and here are my thoughts on it! Starting with the positives: 1. The game is visually pleasant. The fidelity is consistent and vibrant, the art style is perfect for this type of game. Doesn't ask too much and over-delivers on what it promised. 2. The music is incredible. I've found myself humming some of the tracks without even realizing it because of how catchy they are. 10/10 for the music director and directees of these game. Now I'll be negative: 1. The meta progression in this game is absolutely abysmal. Where to even begin, I think the meta currency system is beyond terrible because half of them become useless about 1/3 of the way into your playthrough. Echoes of Grandeur are totally useless after you've gotten your base upgrades, Reputation becomes quickly useless after you upgrade the few good companions, purple crystals and the
Pros: - Original concept of Vampire Survivors-like game (fast paced battles, rogur-lite map, base building, etc.). - Pretty good graphics (table game concept is a pro for me, too). - Many weapons and their evolutions, many artifacts and temporary buffs. - We can manage what weapons and skills we can encaounter. - 4 biomes, 3 levels each, 3 difficulty levels each. Cons: - The last 3 bosses of the 4th biome seem unfinished? Well, it's actually one and the same boss with two phases. And judging by the trophies, there should be three different bosses here, same as in all previous biomes. - Unbalanced Igor's quests (unworthy rewards, huge goals). - A tiny number of the hub upgrades. - UI and controls bugs. They are minor, and that's the most frustrating these things don'r get a fix. - Bad UI solutions (for example, you can increase Blood Stones amount cap in... a battle talents tree? I bet,





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