
tA historical fiction based on the life and works of Nostradamus. This first-person, point-and-click adventure will defy logic. The art of cross-dressing. Madeleine must confront the prejudice of a “man’s world”. Her father’s mastery of cosmetics allows her to take on the identity her younger brother, Caesar. Toggle between identities to uncover the truth.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Here is another "old" game that I was very happy to be able to play after so long. I didn't remember most of it anyway. What I truly love about this game is that most of the puzzles are very logical (and rather simple), unlike the new tendency of adventure games, which are usually based on gathering a lot random items without apparent reason, which you will have to combine (I positively hate pixel hunting), and where you don't always understand what you are supposed to do or, more important, why. In this game, everything you do has a purpose in the story. Futhermore, some of your choices have an impact on your progress (and score). I liked the story and the artwork so much, that I didn't care that the quality of the graphics was not the last of the last. Oh, and I found a little bug that made me have to restart the game (the importance of saving). Now, the truth is that it is a short
As far as point and click games go, I enjoyed it. While the plot was a little... contrived, I did like the theming. Good: For the most part the puzzles were enjoyable. My favorite part was the potion brewing. The enviroments and puzzles are pretty! Your goals are petty straighfoward, and for the most part it's hard to get stuck. Astrology! Alchemy! Potions! Stars! Bad: Timed puzzles. Those are a sick and cruel joke. Sometimes it felt like you were relying on dear ol' dad's help too much. Meh to stiff voice acting. Controls can cause motion sickness.
An absolute gem of a find. Though many may be turned away by the chunky graphics, this is a game that has really captured the true experience of a well made and thoughtful point-and-click adventure game. The voice acting is well done, the graphics (though blocky) are still pleasing to the eye, and the storyline is top notch. The puzzles range from simple recipies to weight distribution to complex translation of old celtic to french. Though you may find yourself doing many crafting puzzles, they are balanced thoughout the game and not used as a crutch, but as a way of transitioning the player from one objective to the next. The only issue I had with the game was that several timed puzzles and one particular quick-time event left me frustrated. It is important to save and save often. Other than that, this game was one of the most thought provoking and inviting point-and-click games I
It hurts me to give this a thumbs-down because this game was 95% of the way to being wonderful, but it completely face-planted at the ending. Most of the game is a perfect late 90's/early 2000's adventure game: plenty of puzzles (some logical, some not), awkward dialogue, voice acting ranging from decent to laughably bad, and a needlessly complex plot. If you've made it to the review page, you know the type of game, and you're probably thinking "awesome, this is right up my alley!" And it is, I had a ton of fun playing it until....... The final puzzle is timed. And it's a multi-part puzzle. And there are no checkpoints. I guess the devs thought it would add excitement? Or they thought the game needed a "final boss"? Whatever the logic, the decision to add a timed puzzle completely ruined my entire experience. Games of this nature live and die with their atmosphere: exploring locations,
Recommended with reservations - this is a decent game, but it didn't capture me, mainly because I'm not into astronomy and the pace is slow since I got stuck a lot. I've only played the first day, so far, no hidden objects. There's a bit of recipe mashing, collecting ingredients and such, but for the most part, it is point & click. The graphics are 1024x768, and that looks decent enough (remember, TV and DVD have had worse resolution for decades). The graphic art is actually well done, I've seen a lot cheaper (and the orginal Myst never looked as good). That said, it is still a game where you stop at fixed positions, and then you can rotate the view and interact with the surroundings, or move to another position. The game gets full marks for the atmosphere and the storyline so far; for the actual puzzling, there are too few hints, which had me needlessly stumped because I couldn't fi
I was liking the game right up to the timed puzzles.... give me a break!! I'm not good under pressure so needless to say I spent a day at something I couldn't finish. That is such a let down for me!! There should be a way "for people like me", to turn the timer off completely. That way your free to figure out what needs to be done and then to do it on your own time. I'm really miffed man!
Structured threads, verified dev answers and player expertise without chat noise


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