
A unique adventure game filled with beautiful puzzles all hand-drawn in an original 2D style . Out of Line follows the adventures of San in a quest to escape the Factory that was once home. Dive into a story set in a mysterious world that is revealed through multiple chapters.
Out of Line is a 2D side-scrolling puzzle platformer that follows the journey of a child named San on his quest for freedom. Along the way, players will guide San through many trials as he is introduced to new friends and companions who will help him overcome different obstacles in his life. At the end of his journey, San will be one step closer to uncovering one of life’s greatest lessons.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Review by Gaming Masterpieces - The greatest games of all time on Steam. Is this game a masterpiece? Yep, as long as you don't expect more than a linear puzzle-platformer. It is a day like any other: We slumber peacefully in a secluded corner of the factory, when a flying yellow cube wakes us up. We follow the cube and are thrown into a tube by a mechanical hand ... The yellow cube now turns into a spear, which we can call back to us at any time. Armed with the spear, we now run from left to right. Soon we see countless other workers who look exactly like us and have also taken the same path as us - but each on paths running parallel to us. We can wave at them, but not interact with them directly. This is how Out of Line begins - and as yet the story makes absolutely no sense. Out of Line is a (relatively simple) platform game with a focus on (not always so simple) different puzzles.
I am a huge fan of indie puzzle platformers, but I felt that this game could have been more of a story rich experience. Granted, the art style is amazing. But to be honest, no matter how beautiful the world looks, the environment design does not make sense. The puzzles are far too simple, with most sections having you to simply make it to the end by pressing down the right movement button. It felt like the environment was made just to accommodate a puzzle, rather than give meaning to the overall story. Out of line is far too short of an experience, and it wasn't fulfilling for me (Yes, the length of the game does not define its quality. I've played shorter games that were more fulfilling). I would however, recommend picking this up on sale.
Since Playdead’s 'Limbo', there has been a proliferation of puzzle platformers on the indie scene, including its spiritual successor – 'Inside' – a game many see as the pinnacle of the genre. 'Out of Line', clearly takes inspiration from these games, but has enough unique elements to make it stand out from the crowd. The hand-painted art-style of the game is wonderful, reminiscent of Studio Ghibli films at times. The love and care that poured into the game by developer, Nerd Monkeys, is clear from the off – and it comes as no surprise that it’s already won awards, even before release. You play as San, a lone child trying to escape a dystopian world controlled by an ominous entity. Like ‘Inside’, the story is told through actions rather than words. And it is down the player to interpret it in their own way. It’s a game about identity, and rather than being ‘inside’ or part of someth
Out of Line An attractive 2d puzzle game with a futuristic feel. Out of the Line delivers on aesthetics and atmosphere but could prove to be a little too easy for puzzle enthusiasts. See all my reviews at Indie Blast! or check out my You Tube channel HERE 🎞Gameplay Video🎞 https://youtu.be/EvXVJuiOe4U Out of Line is a hand drawn 2D puzzle platformer set in the confines of a regimented factory run by tyrannical machinery called Claws. The protagonist of the story is San, who is trying to escape from the factory. Avoiding the lethal glare of the claws and manipulating lifts, platforms and environmental hazards, San must engineer an escape aided by the use of his javelin. Once outside, San discovers a new world with new dangers, and encounters some allies to help him on his quest. 🕹️Gameplay🕹️ Javelin The main tool that San uses is his javelin. An arc appears showing you whe
I really enjoyed Out of Line. It is a lovingly crafted side-scrolling platformer in which you guide a small person through a series of environments. Along the way, he is assisted by a several characters who become an integral part of puzzle solutions. Your goal is to find 16 blue cubes and restore them to a central tree. The art is beautiful and the musical sound track is quite nice. There is no dialog. Although your character can (and probably will) die often, there are no violent death scenes and very little penalty for missing a jump. You have a spear which functions as a climbing tool, a lever, and a rope thrower. As you navigate the varied environments, the puzzle is to create a path forward using diverse mechanics. The platforming was fairly easy, with only a couple of sections that had tricky timing. The puzzles make sense and build on each other as you progress. And, then there
Ok, so, here's the general outline regarding this game: If you like ambient Puzzle Platformers that follow the footsteps of the genre mainly set by Limbo, then you will love this game. If you are a bit indifferent to the genre, chances are, that feeling will remain the same and it's not going to be this game the one to change it. Out of Line, in spite of executing every idea it brings forward flawlessly, plays it very safe in general, so while in the one hand there might not be anything in particular that could be pointed out as a big negative aspect, in the other you've got a game comprised of ideas you've mostly seen before. The weight of both of these aspects is for each player to decide, but luckily, Out of Line has more to offer than a pure mechanics based experience. You play as a young protagonist that, much like the player, finds himself in an abstract and unfamiliar world, whe
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