
A new puzzle-RPG developed in collaboration between Square Enix and PopCap. Blending puzzle elements from Bejeweled Twist with the RPG mastery of Square Enix, Gyromancer is an all-new experience that defines the puzzle-RPG genre. See for yourself what shocking truths lie in wait within the bewitching Aldemona Wood.
The rebel faction Temperance has launched a surprise attack on Count Laertes, a member of the kingdom's ruling elite. Both the Count and Countess are dead and their son Everett, boarded at another manse, has gone missing. Summoned by royal decree, the magician Rivel Arday sets out after Temperance. Together with Laska the ranger, he ventures into Aldemona Wood...


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's every game ever invented. It's Bejeweled Twist. It's Final Fantasy. It's Pokemon. It's Bejeweled Twist. It's Puzzle Quest. It's Bejeweled Twist. It is DEFINITELY Bejeweled Twist. I cannot possibly stress how much this is Bejeweled Twist. I didn't like it
Gyromancer is a match 3 puzzle R.P.G. developed by PopCap Games Inc. and published by SquareEnix. Players assume the role of Rivel, a summoner who is sent by the king into the enchanted Aldemona Woods in search of a group of zealots known as Temperance after their leader murders a well known member of the empire. This being a match 3 game, one can safely assume that the battles all take place in puzzle format. I've read that this games battle system is heavily based on Bejeweled Twist which is another popular PopCap title however I've not yet played that game myself so I can't testify to the validity of that statement? When you battle, Rivel summons one of three beasts in his stead against his opponent. The goal is to match three or more gems on the battlefield and build power in order to unleash your chosen beasts abilities to try and defeat the opposition. Throughout the game you will
Ok... well first I would like to say this game was kind of fun. The reason I don't recommend this game is because there is no fps cap. Which is why so many people are saying their game will freeze or crash. I have a Nvdia GTX 970, and it was making a weird nosie and getting way to hot for playing a simple game. I check the fps in game, and it was over 4,000 fps! No point in playing it, if it's only going to burn up my computer. Not worth it.
Second Impression (update to my first impression) : I've been looking for another good "Puzzle Quest" style game. Up to this point, the only types of those games that I did like were the actual Puzzle Quest series. Puzzle Kingdoms, Dungeon Hearts, and Legend of Fae were almost good, but not good enough in comparison to the quality of the PQ series. I loved Runespell: Overture, but that involves cards instead of gems. I've been looking forward to Gyromancer for a while and had it held up in my backlog for even longer. I definitely enjoyed it at first, though the latter half of the game may turn off some people. And like PQ, it does feel good to earn you wins through a bit a strategy, but I found alot of "close calls" came out in my favor purely due to the luck of the way gems dropped on the board. Instead of swapping adjacent gems horizontally or vertically, you swap them with a rotatio
Gyromancer started out well enough. Sure, it's cribbing on the whole Puzzle Quest phenomenon but the game was fun at least. Then a few missions into the game, they added a new rule where you can't switch jewels without causing a match without getting penalized. That, combined with an enemy ability that locks certain jewels into place makes this game too hard and too unrewarding. If you really want to play Gytomancer, just get one of the Puzzle Quest games instead.
Not sure why i've decided to buy this game after i have tried a demo many years ago. Maybe i thought it would have more things later in the game. But the game is more of the same stuff and it gets too repetitive and boring fast. Also the vague story telling doesn't help to improve impressions. Dialogs are often weird, story twists are silly and confusing. Hero controls on the global map are annoying. Connecting 3 items (or more) in a row by rotating a square of 4 items clockwise is a bit of too much. One has to have a very good spacial imagination to quickly see combinations. Enemies don't have to do that, so this is a bit unfare. They use your combinations for resources for their attacks. Also you don't just have to make your attacks, but proactively remove enemies attacks from the board. It quickly becomes very frustrating as game starts to introduce more blocks (locking certain items,
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