Vagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends or adventure solo in this challenging roguelike-inspired game.
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
After a whole 1000 hours of playing this game, I think it's time that I should write my thoughts about it. I'm gonna be listing some strengths and weaknesses of this game and the severity is determined by the amount of +'s or -'s, up to 3. I'll state a solution for any problem I have if I can think of one. Also, spoiler warning. If you don't want to get spoiled, just skip to the bottom of this review. +++Nearly limitless replayability. I've managed to stick with this game for 1000 hours because it keeps putting me in unique scenarios, despite the level generation variety not being great. Not only are there a lot of builds but the gear is so random that you'll be getting very different stat spreads and equipment perks to use at various points in the game. ++The skill tree mechanic. There are a ton of viable builds that you can go with using the class specific perks at your disposal, not
I have held off on writing this review mostly out of fear that nothing I write can convey the amount of design-thinking, creativity, skill and love that is in this product. After a thousand hours on record, and several more off-record. Thousands of play-throughs, solo and multiplayer. I am now assured that I never will. In this world of Triple-As, Clones, and MeToo Games. Vagante is a bright diamond in an ocean of glass replicas. The untrained eye will see a platformer, and we have many many of those. Just as we have many many rogue-likes. However, Vagante is far more than a system and an art style. The moment you hit " New Game " you'll experience something; something most developers don't realize. Yet, the movements, the mechanics, the constant attention to input/framerate timing is what most creatives don't think of. The proper use of RNG, in creating scenarios and contexts for
I would love to give this game a Mixed review if I could. Yes, the roguelike elements are fantastic, the game is well-balanced to a fault, and it's genuinely fun. However, most of the bosses are absolutely painful to fight, particularly the Mushroom Golem and the Abomination. If your best option when fighting a boss is to facetank three projectiles that each do a fourth of your health, it's not a very well-designed boss. Plus, as others have mentioned, the game has a strange obsession with insta-kill mechanics. Boulders, Spikes, Golems, the Mushroom Golem, infinite pits, those weird flying things that drop rocks on your head, Golems that jump like frogs and curve towards you on the way down... It's just too much. I guess Boulder Protection is there for a reason, but it shouldn't be required to get through The Rift. Even then, the final boss is just awful. You have two options when you wa
This game is great. It's one of those games that you always come back to. Like a lot of rogue-likes, Vagante isn't something you will beat on your first try. It will take many hours just to get to the end of the game, and hours to master one of the five currently playable classes. - The Classes - Honestly, each class is wonderful. Every class has multiple skill trees and supports many different styles of play. In a multiplayer game you can have up to four people, meaning four of the five classes can be in one game. Knight is a powerful class who heavily relies on strength and going in with a sword for a large amount of damage, and then backing out to defend himself. Rogue is a more fast-paced class with a bow to help pick off enemies from afar. Rogue has a lot of interesting skills such as dodge rolling and throwing his dagger. Mage, however is more of a support class. Mage has many sk
Great game, lots of challenge. The fact you die often at first might push a few away but in the long run, you learn how to play it slowly and not rush into things. Had a great time playing it even thouh being in early access. Can't wait to see the complete game.
This is a beautiful little game. It's deceptively simple but almost impossible to master, and with enough complexity that it has extraordinary replayability. The different character classes are all unique with their own starting equipment, stats, and abilities, which allows for a wide variety of play styles. Want to run around all the enemies and attack from a distance? Be an acrobatic rogue and roll, jump, and climb around to your hearts content. Want to just brute force melee everything? Be a berserker wildling and solve all of your problems with fists. Finding a method that works for you is important because the game can be mind numbingly difficult. The games mechanics are very classic rpg and rogue-like: simple melee, ranged, and magic attacks with stats that control each; a variety of potions, scrolls, and magic spells; and a plethora of different weapons, armor, and gear, most of
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