
Explore the inner workings of deserted factories in search of data cassettes that contain boundless virtual worlds. Collect more tapes and explore more worlds and you'll soon discover new methods of traversal and control that will take you farther than you'd ever expect.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I was attracted to the game by its fascinating visuals and intriguing trailer. What kind of trip will I be in for? What amazing sights and profound revelations would I find? Well unfortunately, the trailer was far more interesting/understandable than the actual experience. Let's break it down: Gameplay- Tedious. You'll spend your time wandering 2D perspective screens at a time, with the ability to slightly rotate the view, hoping to find something to make the mechanics used have meaning. But it won't. The great highlight would be finding a tape "to watch" or an occasional puzzle that might be slightly interesting. Those highlights however, are short lived. There is barely any complexity to the puzzles, and the tapes are basically a looped 3d animation that usually lasts for mere seconds, only one of which had narration. Not to mention distracting mechanics that could have had a mean
This is a nice little piece of puzzle art. You are 'investigating' some abandoned facilites to find out, what happend to the population of earth (?). Your goal is to find several audio tapes through the more or less maze-like factories. These tapes then give you access to a small retro VR-world showcase, where you have to find gems. These you use to progress further. That's all. But all of that is presented in a beautiful audiovisual stylr ... at least beautiful for gamers that grow up in the 80s and 90s. Only negative point is the actual price. For nearly $12/12€ it is way too expensive for a game only 2 hours short.
I think if you put Small Radios Big Televisions in a hundred peoples hands and asked them what the game was really about, you could get a hundred different answers. From God, Creation, Technology and its affect on our lives, the environment, geometry, expressionism, to a simple its a puzzle game with tape cassettes. Interpretation is the key word here and its required to really enjoy this title. This game at its simplest is a puzzle game for sure, but underneath the surface the developer is being duplicitous, and in a way tricking the player. How? Well, read on and we will break down this game together. I am going to break this game down in two ways, the same way there are two sides to a cassette tape.(See what I did there?) Side A in this case is going to be all about the basic functions of the game, the puzzles, the graphics, and all the nitty gritty of game design. Side B is going t
See written review below or watch it here: https://youtu.be/Um0qRIeW74o TL;DR: SKIP TO CONCLUSION! Small Radios Big Televisions is a very short puzzle adventure game where you find cassette tapes containing worlds to explore. I wanted to play this game in hopes of enjoying some good puzzles and exploration. You need to find cassette tapes, and each of these tapes has a different world on it. You also distort the tapes to affect the areas on them in order to find the items you need to progress.The gameplay is mostly solving puzzles to progress, with only a small amount of exploration. I feel a bit misled by the game description and I had expected more in the way of exploration. When I heard the description say “boundless virtual worlds” I wanted more than just being stuck moving on rails, and panning the camera around to click on the same item every single time. I think they could hav
Introduction Small Radios Big Televisions is developed by Fire Face Corporation and published by Adult Swim Games. I’m surprised the dev team decided to release a purely abstract game as their first Steam project. Usually such titles are reserved after you’ve already built a fan base. Alas, “The Times They Are a-Changin'. Gameplay Much like its own title, the game really makes little sense from the get-go. As soon as you start, you’re transported towards a level that reminds me of Fez. And despite being more 3D than that one, the stages (referred in-game as “factories”) in Small Radios also benefit from a side swapping mechanic. Just like turning a dice, the sides of the factories offer new doors and puzzles that need to be solved before advancing to another level. The fully 3D environments are noticed as soon as you enter one of those previously mentioned doors. A maze-like series of
Great game. Very atmospheric, very trippy. EXCELLENT soundtrack.
Structured threads, verified dev answers and player expertise without chat noise


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