
Wanting to pilot a Spaceship? Run your own Spaceline? Then look no further! Deal with nosey passengers, overzealous health inspectors, random asteroids, and more!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Update: Some statuses seem surprisingly sparse, like restroom need, illness and 'love'. These needs seem to disappear when their subsystems are powered down, which makes rest stops have little use. Maybe some values need to be tweaked? Spacelines is a really nice experience with friends, if you can push through the tutorial. Having just finished my first run with a friend (both of us seasoned FTL players), it really does feel like the best of FTL combined with Overcooked. The difficulty feels about right for people familiar with the genre, and the different unlockable ships look to add the same kind of variety per run that FTL's did (with different starting subsystems, upsides and downsides.) There's also a free demo, which differs slightly from the release version (no 'toolbar' of passengers for example), but gives a nice feel for the gameplay. For the price, I definitely recommend it
A surprising mix of (some) concepts found on games like FTL (without the combat) and Overcooked, Spacelines is such a cool surprise. Concise, cohesive, well done, cute and fun. Local co-op is great. The first time upgrading your ship or finding new blueprints and customizations feel great, and the better you get at the game the less "chaos" you have to face at every flight... until some maddened passenger that went berzerk after standing in vomit for ages steal your repair tool, while another grabs your helm and the !!FUN!! beings! I always enjoy coming up with strategies on a game like this. As an example - for 2 players, one can be the "Captain" and the other can be the "Steward" - one handles the Ship & Flight (all external factors), and the other handles the Passengers and their tantrums (all internal factors). Was great to develop that and have it work out in the end! However **dr
Similar fun to overcooked and plateup, but with not much content and variety in tasks. 5 hours later and you have seen most of the game. Might be a better game with at least 3x more tasks, stations, ships, etc. EDIT @ 9hours: most of the ships are recolors of each other. There are some criticisms from other commentators which I agree with: - weird difficulty spikes, where you are "gatekept" from winning a certain level if your ship lack certain facilities, and are sometimes impossible to find. Make certain runs hopeless, where the "puzzle" presented to players are basically "unsolvable". -after acquiring some of the upgrades, most of the challenges are trivial. -Limited replay-ability. Completed 2 runs in 9 hours. Most of the 2nd run is the same as the 1st. Suggestions: - Content variety: maybe more challenge encounters (similar to elites in Slay the Spire) and tasks for the s
Similar to other couch co-op games like Overcooked, Moving Out, and Out of Space; you have very simple controls and deceptively simple objectives, but you need to thoughtfully prioritize keeping a bunch of plates spinning to actually accomplish these objectives. The core gameplay loop is super fun, purchasing upgrades & banking money make good short term goals, and unlocking new ships and cosmetics make for nice long term rewards. I also like that you can insure a ship to secure all your upgrades. With 2 or more people this game is excellent; the amount of stuff that needs doing at any given moment seems balanced, and it's possible to reach each destination safely with happy passengers. At it's best moments, you'll enter a zen state, surfing a wave of chaos with a series of pragmatic snap decisions, barely avoiding catastrophe while you delight a group of troublesome customers and swoo
Fabulous fun for a person or coop who would enjoy a shorter version of Overcooked or PlateUp! It has plenty rough edges and lacks replayability expected from roguelikes. Below is feedback I passed onto developers in the official discord: It's frustrating waiting 10-15 seconds to watch the same cleaning animation every time. Same for refuelling. It'd be great if these could be skipped. Using the batteries to turn power on and off feels really awkward (on keyboard). It meant it was best to avoid trying any strategies that require power switching. It'd be great if it just opened a list of items, instead of just highlighting items on the ship. It's frustrating you can't do anything while passengers get out at toilet stops. For multiplayer, it would be super helpful if each player had a different colour for their dance arrows so you could see whose is whose when they overlap. It was
This game is so fun to play with my boyfriend. We are long distance at the moment, but we can facetime while flying our ship together! So fun with countless hours of working as a team together! Highly recommend!
Clean a toilet or a puddle of puke 30 times
Unlock 6 ship blueprints
Pass 5 health inspections
Get shut down by the health inspector
Nearly miss a comet
Buy ship insurance for the first time
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