
Mind Unleashed is a first person Sci Fi shooter game specifically designed for Virtual Reality. You are a robot that is trying hard to survive in a secret military base, inside a rocky mountain. Rocks and futuristic stuff will surround you in this epic challenge where you'll need to survive as long as possible, fighting.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Product refunded At this time this game is not user friendly for the HTC Vive Experience. They say it is in “BETA” for Vive and should be fixed shortly. The height control is off to the point it is impossible to aim below you because your head is in the ceiling. I have tried out about 40 games for the vive and this was probably tied for first on the nausea factor due to: simultaneous head movement and mouse movement, as well as the 45-degree jerk left/right with q/e (especially when trying to turn around on an enemy. The alarms in-between waves are also a bit loud and I could understand a lot of people being deterred by the pitch and volume of the alarm warning. On the bright side before I had to exit the game in the second wave due to nausea the game did seem to have some redeeming qualities with the jetpack and ammo replenishing that requires you to keep moving around finding enemie
Futuristic FPS where you play as a robot fighting hordes of hostile machines in an abandoned military base ✅3 difficulty levels ✅Dynamic and intense combat against waves of enemies ✅Aerial movement capabilities ✅3 classes: Engineer, Assault, and Specialist, each with 2 abilities. ✅Need to switch weapons based on the enemy type. ✅Diverse robots with varying behaviors and durability levels. ❌Limited variety of missions and game modes ❌The price shouldn't exceed $1 due to the repetitive nature of the gameplay ❌I got bored after 30 minutes because the gameplay loop was just: wave of robots, collect ammo/health , next wave ✅✅ Verdict: Terrible , Bad , Mediocre , Decent , Good , Very Good (Rating scale for short games, retro indie simulators, and similar titles) If you'd like to see more of my reviews, you can find them on my curator page: CuratorKingViking and in my group: GroupKingVikin
played this game for 10 minutes and my face started drooping on one side
Experienced on the Oculus Rift with Xbox One gamepad This game is proof that if you have a bad game, adding VR will not make it a good game. This is a wave based shooter where you can control a ship and either move on the ground or fly in the air. There is no tutorial so you'll have to figure things out on your own. You basically have 5 waves to survive in an area with 15 enemies in each wave that get progressively harder. If you get to the end, you unlock a new area where you'll do the same thing. There's 3 total areas. There's ammo and health pickups to scrounge around for. You can fight or run away from battle. There's a boss at the end of the 5th wave, although I did not get there. The reason was because I just wanted to die on the 3d wave as I was bored to tears. I just didn't see the point. Graphics are just okay passable. Sounds are annoying, especially the alarm. I never fig
I would not recommend this game. But that's because I get really fast motion sick while playing this game just for minutes. The game itself is fast pacing and looks nice. People which aren't much affected by motion sickness will this game. A Teleport function would be great for VR.
This game gets dull in about 10 minutes. Being able to fly is a lot of fun but the game very quickly just becomes about backpeddling endlessly while shooting a variety of weapons that all feel underwhelming. Added to this is the fact that enemies can spawn anywhere you're not looking, meaning most of your enemies are always behind you. The music matches the theme, but it's too grating to take for very long. It suffers like most vr games from being a single idea quickly thrown together to cash in on the novelty.
Structured threads, verified dev answers and player expertise without chat noise


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