
From the creators of Apex Legends and Titanfall, comes Highguard: a PvP raid shooter where players will ride, fight, and raid as Wardens, arcane gunslingers sent to fight for control of a mythical continent.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Definitely not a bad game. I had a great time watching a whole playlist of YT Shorts while the game tried to find me a ranked match for over an hour. The online hatred ruined everything. So many jobs lost and with the servers shutting down today, I must say “It’s an end of an error.” But hey, it still lasted longer than Concord, so technically that’s an achievement and they should be proud of it. (Add it to your LinkedIn bio) - Highguard devs!
OKAY. After putting in a lot of hours and getting (nearly) every achievement I’m ready to share my thoughts on this game. I’m going to be as completely honest as I can with this, so I apologize for any harshness. Obviously, my rating is “not recommended” but I wanna start by saying: I don’t think the premise for the main gameplay loop is a terrible one. When you have a decent team pushing hard to plant the Shieldbreaker and manage to start the raid phase, the game can have its moments. There is fun to be had in the second and third phase. The idea of ramming into your enemies base and raiding with your teammates to take down the stronghold is awesome in concept. But the execution in gameplay, aesthetics and world building are so lackluster that it makes the initial impression boring and unfulfilling. Gameplay wise, 3v3 has been basically replaced with 5v5 as far as I’m concerned.
had a bit of fun playing this, but what I can never support is this throwaway culture to gaming - not an instant best seller on steam - oh lets sunset it and / or fire everyone. Scummy practice and getting way too common.
TLDR: Wait 2 months. (5/10) Starting with the positives. The game looks good. There is no animation jank, the art style is okay, though this is a personal taste. The Wardens (characters) are good, there is nothing groundbreaking here in design or their kits, but nothing terrible. The guns themselves feel good. If you like Apex Legends’ gunplay (specifically), you will likely enjoy Highguard’s shooting. The environments look beautiful. There are some minor nitpicks I will address now. Things like a 6-cylinder revolver having more than 6 shots is a bit janky. If you friend someone from your Steam, it displays them twice as a Steam friend and then a Highguard friend. Not being able to type in the numbers you want for exact settings like sensitivity is annoying. Voicelines being interrupted, very few voicelines for deaths, so you hear the same thing over and over again. And then the comple
League Of Valorant Paladins: 6 Siege
Gonna keep it short and simple. I enjoy the game, it's quite fun. Originally thought it'd lack any real identity from them merging so many mechanics, but I think it ended up working together pretty well. That being said, they lay-off most of your dev team 2 weeks after launch even though they're the only reason the game has managed to hold onto any playerbase. It's like they want the game to crash and burn as much as the haters do. I can't prove it, but I swear all these failed games recently are somehow being used as tax write-offs.
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